B1817 USA Sat self-destruction
Posted: Wed Feb 25, 2026 4:11 pm
USA 184 satellite (SIGINT Trumpet II) self-destroys when added to a scenario. Just load and run.
The right panel info blinks when you try to select it.
An exception is displayed in the log.
The right panel info blinks when you try to select it.
An exception is displayed in the log.
25-02-2026 17:01:02 -- Bv1.09 RC - Build 1817 -- Exception of type 'Zeptomoby.OrbitTools.DecayException' was thrown. -- Scen : -- DB : -- Exception: Exception of type 'Zeptomoby.OrbitTools.DecayException' was thrown.
Stack Trace: at Zeptomoby.OrbitTools.Pro.NoradBase.FinalPosition(Double incl, Double omega, Double e, Double a, Double xl, Double xnode, Double tsince)
at Zeptomoby.OrbitTools.Pro.NoradSDP4.GetPosition(Double tsince)
at Zeptomoby.OrbitTools.Pro.Orbit.PositionEci(Double mpe)
at Zeptomoby.OrbitTools.Pro.Orbit.PositionEci(DateTime utc)
at Zeptomoby.OrbitTools.Pro.Satellite.PositionEci(DateTime utc)
at Command_Core.Satellite_Kinematics.PredictPosition(DateTime theTime, Double& Latitude, Double& Longitude, Double& Altitude_Km, Double& Speed_knots)
at Command_Core.Satellite_Kinematics.Move(Single elapsedTime, Boolean CheckForMinimumSafeHeight, Boolean SimplifiedCalcs_DLZ, DateTime ExplicitDateTime, Boolean GhostMovement)
at Command_Core.GameGeneral.GameEvents(Scenario& theScen, Single elapsedTime)
Call Stack & Error details:
Error at 100755:
Error at 1320945888121: