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[FIXED] Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Fri Feb 27, 2026 7:31 pm
by BDukes
If you launch a v-bat it will immediately RTB. You'll briefly see a large number in the unit panel. If you go to the ready aircraft screen you'll see the 0nm.

File is attached. Launch manually or assigned to mission. This file has been rebuilt to the latest db version (515). I tried changing the fuel to no effect. I did prayed to Joe Boo but he didn't come through...

Maybe related to this issue?
https://forums.matrixgames.com/viewtopi ... t#p5251038

M

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Thu Jun 25, 2026 7:34 pm
by Parel803
Good Evening,

Am I correct to say this is still the case?
Beta 1877

Ragards GJ

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Thu Jun 25, 2026 7:38 pm
by Raptorx7_slith
This is fixed in the next release

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Thu Jun 25, 2026 8:00 pm
by Parel803
thank you

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Sat Jun 27, 2026 6:57 am
by Dimitris
Anyone able to confirm this works as intended in B1892 ?

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Sat Jun 27, 2026 7:18 am
by Nikel
I see them working fine in both scenarios uploaded by BDukes and Parel803.


FW.gif
FW.gif (2.06 MiB) Viewed 167 times

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Sat Jun 27, 2026 8:02 am
by Parel803
Agree, thx all.
regards GJ

Re: Build 1825.2 V-Bat launches and immediatly lands due to 0nm fuel radius

Posted: Sat Jun 27, 2026 9:12 am
by Dimitris
Alright, thanks.