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Command structure vs specialist advisors

Posted: Sat Feb 28, 2026 6:53 am
by hhans
Hi,
One thing that pops up in modern scenarios is that a classic command chain works well until things get too complicated. In some recent simulations, I started treating certain roles like specialist advisors instead of permanent staff units. Kind of like bringing in external analysts for a specific phase of the operation.

It really changes how you approach operational planning, decision making, and adapting tactics. Historically, some staffs did the same by having civilian or technical experts intervene without being part of the full hierarchy.

I feel it adds realism, less rigidity but more dependence on specific skills. Does anyone else run their HQ like this or am i just overcomplicating my games?