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Future features
Posted: Sat Feb 28, 2026 7:02 pm
by Alessandro S.
While we currently do not add new content in order to achieve maximum stability, that does not mean all the feature requests are ignored.
Some are actually quite good ideas and I started on adding some of those features to the game engine.
Once the game is stable enough, I might be able to release additional WIS builds with this new stuff included.
Today: The idea to have a mouse over for ship info.
Re: Future features
Posted: Sat Feb 28, 2026 8:05 pm
by RangerJoe
Alessandro S. wrote: Sat Feb 28, 2026 7:02 pm
While we currently do not add new content in order to achieve maximum stability, that does not mean all the feature requests are ignored.
Some are actually quite good ideas and I started on adding some of those features to the game engine.
Once the game is stable enough, I might be able to release additional WIS builds with this new stuff included.
Today: The idea to have a mouse over for ship info.
Very nice!
Re: Future features
Posted: Sun Mar 01, 2026 5:34 pm
by Alessandro S.
Today: The screen where one does select a new HQ for a land combat unit.
As per request I added the distance to that HQ as well as it's HQ radius of effect.
Re: Future features
Posted: Mon Mar 02, 2026 4:56 pm
by Alessandro S.
Today: As per request the radius for replacements can now be adjusted. It is still defaulted to 200 NM, but can be resized to only see required replacements for the area you wish for.
Re: Future features
Posted: Tue Mar 03, 2026 9:55 pm
by melvi
Now i see this last post, that i think is G.R.E.A.T., i am thinking if you could make the column of distance be sorted? I usually make the RSV where it is recomended but id like to know whats the closest bases to maybe check supplies, or situation since the combat point of view, stuff like that.
Regards:
Melvi
Re: Future features
Posted: Fri Mar 13, 2026 3:44 pm
by Alessandro S.
melvi wrote: Tue Mar 03, 2026 9:55 pm
Now i see this last post, that i think is G.R.E.A.T., i am thinking if you could make the column of distance be sorted? I usually make the RSV where it is recomended but id like to know whats the closest bases to maybe check supplies, or situation since the combat point of view, stuff like that.
Regards:
Melvi
Added to code base for future games / advanced WIS versions.
Adding supply stockpile is not a bad idea either.
Re: Future features
Posted: Fri Mar 13, 2026 4:00 pm
by melvi
That last screenshot i like a whole lot, thankee. Adding a column with supply in the base is a good idea too. But since my point of view, you got it with what you showed us.
Regards:
Melvi
Re: Future features
Posted: Fri Mar 20, 2026 3:52 pm
by Alessandro S.
Finally time to post another one.
Most ingame windows can now be dragged in size.
Still need to work on AAR and reports, but those require a new font type to be done cause the font in use does not look that good if scaled
Re: Future features
Posted: Fri Mar 20, 2026 3:57 pm
by Alessandro S.
And the mouse over help text size can now be defined.
Since mouse drag resize does obviously not work with a mouse over helptext it is in the Preferences.
Which only leaves a few of the "black UI boxes" that appear when clicked on certain text to still be controlled by the "maximum UI magnification"
So we do now have 3 different factors of scaling which allow to set the UI size a bit better.
Using 1 UI magnification value for everything was a bit too much here and a bit too little there.