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Controlled hexes sides.

Posted: Mon Mar 02, 2026 9:13 am
by melvi
OK, someone remind me what’s 1 and what’s 2 in the following screenshot.
I am pretty sure the 2 is the controlled hexes sides by your faction in that said hex. You can´t leave the hex by the sides of the other “side” (faction), and you can only enter by the sides your faction “controls”. You get these colored hexes with the map filter activated with key W. This is correct, right?.
Now….. what’s 1 then? At some point I thought it was the same info for the hex where the unit was standing. but in the screenshot the colors between each other hex are exchanged, and now I don’t know if it is a bug and both should have same colors in their sides or if the colored hex in the unit info screen is something entirely different not related to controlled hex sides.
controledhexessides.jpg
controledhexessides.jpg (718.79 KiB) Viewed 487 times


Regards:
Melvi

Re: Controlled hexes sides.

Posted: Mon Mar 02, 2026 10:24 am
by Heclapar
The on-map hexes are red for republicans and green for nationalists while on the LCU tab red=enemy and green=your side. It is a bit confusing.

Re: Controlled hexes sides.

Posted: Mon Mar 02, 2026 10:41 am
by melvi
Heclapar wrote: Mon Mar 02, 2026 10:24 am The on-map hexes are red for republicans and green for nationalists while on the LCU tab red=enemy and green=your side. It is a bit confusing.
Umhh that could be.. pretty confusing id say, for nacionales is going to be same colours in both cases and for republicans it is going to be one viceversa of the other. So in the unit info screen is more a traffic ligth colored hex than the ownership of the hex sides.. fine.
Regards:
Melvi
PD is this mentioned in the manual?.
Umhh by the way this issue would not exist if the faction colours weren´t just red and green and 2 others yellow and purple, blue and orange.... whatever except red and green ( that i understand red looks like the right color for republicans of course).

Re: Controlled hexes sides.

Posted: Tue Mar 03, 2026 10:03 am
by Alessandro S.
Yes, totally confusing indeed.
The "Combat Groups" are using the old system of color ( green for allied and red for axis ) since I missed to adjust them too.
Single LCU and the map itself are using the new colors. Red for Rep and Green for Nat.

I fixed that for the next patch.

Re: Controlled hexes sides.

Posted: Tue Mar 03, 2026 7:35 pm
by rmeckman
I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.

Re: Controlled hexes sides.

Posted: Tue Mar 03, 2026 9:36 pm
by RangerJoe
rmeckman wrote: Tue Mar 03, 2026 7:35 pm I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.
Maybe ask for alternatives for the colours to be made so you can adjust them to you liking if you can't do that yourself.

Re: Controlled hexes sides.

Posted: Wed Mar 04, 2026 10:45 am
by Alessandro S.
rmeckman wrote: Tue Mar 03, 2026 7:35 pm I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.
You can do that yourself in Art/InterfaceWIS bitmap.
There are red and green hexes there and those are used to show the on map hex borders.
Green is hard to see cause RGB 0, 255, 0 is the color key for transparent pixels. A different green is used for to be shown in game.
If you're into image editing just a bit you can change your ingame colors here.
Just be sure to make a backup copy of the file before editing.

Re: Controlled hexes sides.

Posted: Wed Mar 04, 2026 7:17 pm
by rmeckman
Alessandro S. wrote: Wed Mar 04, 2026 10:45 am You can do that yourself in Art/InterfaceWIS bitmap.
There are red and green hexes there and those are used to show the on map hex borders.
Green is hard to see cause RGB 0, 255, 0 is the color key for transparent pixels. A different green is used for to be shown in game.
If you're into image editing just a bit you can change your ingame colors here.
Just be sure to make a backup copy of the file before editing.
Thanks for the tip. It might save me some eye strain.