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I like this game but... I struggle with the "slowness"

Posted: Tue Mar 03, 2026 3:28 pm
by vinnland
TOAWIV was the second war game I ever bought and the first from matrix.

I love the mechanics and how things work. But man I really cannot stand how "janky" it feels.

Now, it must be stated that "janky" is subjective. My first war game was war in the east 1 (on steam). And comparatively, when I move a unit, they move smoothly, when I attack, it attacks smoothly.

But with TOAW, when I attach, I get a mouse spinner, the my mouse disappears, the then the battle is over.

I tested this game on my main laptop (UHD 620 + i5 8250u) and my gaming rig (i9 10900k + RTX 3070 Trio), and get the same results. I also tried putting sound off based on a recommendation but I don't want to play a mute war.

What else can I try?

Re: I like this game but... I struggle with the "slowness"

Posted: Tue Mar 03, 2026 5:23 pm
by tcarusil
Try turning your CapsLock on. Not sure this will give you the results you want, but is worth a try.

TomC

Re: I like this game but... I struggle with the "slowness"

Posted: Tue Mar 03, 2026 6:48 pm
by Curtis Lemay
Get a ticket with the help desk:

https://www.matrixgames.com/contacts

Re: I like this game but... I struggle with the "slowness"

Posted: Tue Mar 03, 2026 10:38 pm
by Telumar
vinnland wrote: Tue Mar 03, 2026 3:28 pm
What else can I try?
Turning off the mini map and/or turning off place names helps too.

Re: I like this game but... I struggle with the "slowness"

Posted: Tue Mar 03, 2026 10:44 pm
by Telumar
Also check your settings here (second page of Player Options):

Re: I like this game but... I struggle with the "slowness"

Posted: Sat Mar 07, 2026 6:42 pm
by macgregor
If it's a big scenario, remember to type 'b' and then your location(or the first few letters)to zip there.

Re: I like this game but... I struggle with the "slowness"

Posted: Sun Mar 08, 2026 4:46 pm
by golden delicious
vinnland wrote: Tue Mar 03, 2026 3:28 pm But with TOAW, when I attach, I get a mouse spinner, the my mouse disappears, the then the battle is over.
Every time? I get this occasionally.

But yes, TOAW has become less stable over the years.

Re: I like this game but... I struggle with the "slowness"

Posted: Sun Apr 19, 2026 3:13 am
by rinne
vinnland wrote: Tue Mar 03, 2026 3:28 pm
What else can I try?
You can set animation combat timer to a lower number. The combat resolution will happen in a state of semi-PC freeze, far as I'm aware that's just how it is.

You can set the UI to transparent at about half of the full 255 (works!)

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 BackgroundIsOpaque=Y
 GroupBackgroundAlpha=133
 InnerBackgroundAlpha=133
 OuterBackgroundAlpha=133
You can use limited graphics override. Some of the custom graphics stuff do slow things down.

Personally I am a lot like you when it comes to struggling with "slowness" and run some more radical settings too.

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 combatReportingNumber=0
 animationMovementTimer=0
 animationCombatTimer=0
 
But When it is the enemy turn, I have to remember to put animationMovementTimer to 1 or 2.

It may be a bit disorienting at first to have the enemy attack with no combat report showing up, but when it's your turn, you get a lost of all battles, and clicking each takes you to the location with all the details.

Code: Select all

 nodelay=N
  noupdate=N
 
Those two I've found keeping at N is best, though they do speed things up.


Finally, a trick most excellent: Before you move a friendly unit, press the space bar (to hide all units) then click the move you were about to make, and space bar again (revealing all units). You'll find, the unit (or group thereof) all moved instantly.

hope that helps