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Why no ship combat like WITPAE?
Posted: Tue Mar 03, 2026 7:58 pm
by Tanaka
In WITPAE individual ships on the ocean firing at each other looked so great and realistic. Only thing missing was night combat animations as day and night looked exactly the same.
But WIS has ship boxes on an DOS looking plain grey background firing at each other which looks terrible like an old Atari game. In the middle you have colored squares chasing each other around. It is the one thing turning me off of this game.
All other combat animations were modeled over. Why not the naval?
Re: Why no ship combat like WITPAE?
Posted: Tue Mar 03, 2026 9:32 pm
by RangerJoe
Why should they have been ported over when everything is entirely new?
Re: Why no ship combat like WITPAE?
Posted: Tue Mar 03, 2026 10:38 pm
by actrade
TBH I was hoping the current animations were just placeholders as dots chasing each other (ya, I know you can zoom in) are not very immersive.
Re: Why no ship combat like WITPAE?
Posted: Wed Mar 04, 2026 2:01 am
by Tanaka
RangerJoe wrote: Tue Mar 03, 2026 9:32 pm
Why should they have been ported over when
everything is entirely new?
Changed ported to modeled.
Re: Why no ship combat like WITPAE?
Posted: Wed Mar 04, 2026 3:56 am
by RangerJoe
actrade wrote: Tue Mar 03, 2026 10:38 pm
TBH I was hoping the current animations were just placeholders as dots chasing each other (ya, I know you can zoom in) are not very immersive.
Wait until you can control one ship in battle . . .
Re: Why no ship combat like WITPAE?
Posted: Fri Mar 06, 2026 3:17 am
by Rysyonok
Tanaka wrote: Tue Mar 03, 2026 7:58 pm
In WITPAE individual ships on the ocean firing at each other looked so great and realistic. Only thing missing was night combat animations as day and night looked exactly the same.
But WIS has ship boxes on an DOS looking plain grey background firing at each other which looks terrible like an old Atari game. In the middle you have colored squares chasing each other around. It is the one thing turning me off of this game.
All other combat animations were modeled over. Why not the naval?
Disclaimer, I have zero affiliation with the WIS team in any way.
I get that WIS looks DOS. I remember how grand did WPO/WITP look. But WIS actually shows movement and location, and I think it's a major step forward. Maybe this will be a future feature. Let's support them and find out.
Re: Why no ship combat like WITPAE?
Posted: Fri Mar 06, 2026 3:46 am
by Q-Ball
I would have preferred the Naval animations from WITP-AE, but it doesn't matter much, simply because there just isn't alot of ship-to-ship combat, unlike WITP-AE
This is really a land war game
In successive games with the engine that might have more ships, maybe they'll add that....a "War in the Med" for example
Re: Why no ship combat like WITPAE?
Posted: Fri Mar 06, 2026 9:25 pm
by atheory
I'd gladly trade all the visuals for more information. The combat reports lack a lot of information I'd like to see.
Re: Why no ship combat like WITPAE?
Posted: Sat Mar 07, 2026 9:04 pm
by Dali101
The programmer's effort was to put a kind of mini-simulator of naval battles into the game.
Which they will gradually develop and improve.
It's not that bad, let's give it more time.
Re: Why no ship combat like WITPAE?
Posted: Tue Mar 10, 2026 5:50 am
by Tanaka
Dali101 wrote: Sat Mar 07, 2026 9:04 pm
The programmer's effort was to put a kind of mini-simulator of naval battles into the game.
Which they will gradually develop and improve.
It's not that bad, let's give it more time.
If it is not broken why try to fix it? WITPAE naval battle simulator looks great and plays great.
My suggestion would be to move the moving colored boxes square off to the lower side somewhere like a mini map. Change the grey background to ocean. Remove the boxes around the ships. Put the ships on the ocean firing at each other like WITPAE. Voila you have both!
Re: Why no ship combat like WITPAE?
Posted: Tue Mar 10, 2026 1:34 pm
by RangerJoe
Tanaka wrote: Tue Mar 10, 2026 5:50 am
Dali101 wrote: Sat Mar 07, 2026 9:04 pm
The programmer's effort was to put a kind of mini-simulator of naval battles into the game.
Which they will gradually develop and improve.
It's not that bad, let's give it more time.
If it is not broken why try to fix it? WITPAE naval battle simulator looks great and plays great.
My suggestion would be to move the moving colored boxes square off to the lower side somewhere like a mini map. Change the grey background to ocean. Remove the boxes around the ships. Put the ships on the ocean firing at each other like WITPAE. Voila you have both!
Because this is not
WITP:AE! The developers decided how they want it and you don't know what they want to end up with.
Re: Why no ship combat like WITPAE?
Posted: Tue Mar 10, 2026 7:15 pm
by rmeckman
Dali101 wrote: Sat Mar 07, 2026 9:04 pm
The programmer's effort was to put a kind of mini-simulator of naval battles into the game.
Which they will gradually develop and improve.
It's not that bad, let's give it more time.
The naval-battle maps in WiS do have some similarities to those in Rule the Waves 3. With some further refinements, the WiS naval maps could offer some interesting tactical possibilities beyond the vertical ship lineups in WitP-AE.
Re: Why no ship combat like WITPAE?
Posted: Wed Mar 11, 2026 12:20 am
by jwilkerson
We call AE the "level 0 naval battle board"
WIS has the "level 1"
Future has the "level 2"

Re: Why no ship combat like WITPAE?
Posted: Wed Mar 11, 2026 5:43 am
by Tanaka
jwilkerson wrote: Wed Mar 11, 2026 12:20 am
We call AE the "level 0 naval battle board"
WIS has the "level 1"
Future has the "level 2"
Cheers will trust the process! Just hope the visuals will be improved!
Re: Why no ship combat like WITPAE?
Posted: Fri Mar 13, 2026 1:13 pm
by jwilkerson
Tanaka wrote: Wed Mar 11, 2026 5:43 am
Cheers will trust the process! Just hope the visuals will be improved!
Yeah, that's what's holding up level-2, need another 18,000 ship tops !!!
