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Odd Issues
Posted: Fri Mar 06, 2026 7:05 pm
by stjeand
1) The Axis receives a slight bonus on turn 1 as their "repair" is not consumed so they start with 100% of their PP. The Allies though, on turn one, lose some PP due to the "repair" being processed. Perhaps just remove any PP in Reinforce / Repair. Not a huge deal but boy could they use the few extra points early.
2) I have recently noticed that interceptions / interdiction can be done over neutral countries. Basically German air can be set on support mission, attack navy and they will attack UK shipping around London. Belgium and the Netherlands are not at war and the air units fly over their territory. BUT the Germans can't attack flying over. I don't remember this being an issue in the past.
Sorry figured out the other issue.
Re: Odd Issues
Posted: Mon Mar 09, 2026 2:07 am
by AlvaroSousa
That has not changed. I'll add it to the June list.
Re: Odd Issues
Posted: Mon Mar 09, 2026 1:32 pm
by stjeand
Can you also add the port issue in the Caspian Sea with the Axis?
They should not be able to use it as supply.
Hopefully you will take care of the Iraq auto surrender issue too.
Re: Odd Issues
Posted: Mon Mar 09, 2026 2:33 pm
by AlvaroSousa
Try my best. Sadly it was the 1st game I made and things are kind of static. The games I made after the WarPlan seires are way more flexible on changes.
Re: Odd Issues
Posted: Mon Mar 09, 2026 5:25 pm
by stjeand
I could probably create the Event add for Persian port...but of course would have to test it.
There is an event in the file now but it is missing the port at 222, 25.
So just adding the below should solve it.
xyArea=222,25,1
//Axis can't get supplies from Caspian Sea
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Baku, Astrakhan, Kransnovdsk
xyArea=223,31,1
xyArea=221,46,1
xyArea=228,33,1
$End
//Axis can't get supplies from Caspian Sea
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//USSR still in the game owning Urals
xyControl=241,75,Allies
//Baku, Astrakhan, Kransnovdsk
xyArea=223,31,1
xyArea=221,46,1
xyArea=228,33,1
$End
Re: Odd Issues
Posted: Tue Mar 24, 2026 5:45 pm
by stjeand
Al, do not worry about the minor changes...
Rather have you working on the new game over this one. They are minor overall.
Thanks.
Re: Odd Issues
Posted: Wed Mar 25, 2026 12:46 pm
by AlvaroSousa
I have a date setup for a Steam update.
Re: Odd Issues
Posted: Wed Mar 25, 2026 3:02 pm
by stjeand
AlvaroSousa wrote: Wed Mar 25, 2026 12:46 pm
I have a date setup for a Steam update.
Honestly I am just happy to see the new version going to fast...did not expect anything until 2027...
Can't wait to take it out for a test run.