My thoughts on the Expanded Battles DLC, as a beta tester
Posted: Tue Mar 17, 2026 8:51 pm
I was a beta tester for the Expanded Battles DLC. It is releasing in a couple days, and they've now lifted the NDA on me, so I thought I would share my thoughts based on my experience testing, going over what I like about the DLC, along with what I feel like the biggest limitations to it are.
First, the DLC is basically a whole new game which compliments the campaign game you are familiar with, rather than a supplement or expansion of the campaign game. As you can see from the first image, the DLC has four main features: the ship designer, the scenario editor, the "scenario player," and the Quick Battle feature. Each can be used in ways that enhance your experience in the campaign game, but they also stand on your own. You can use the scenario player, the ship designer, and the Quick Battles feature to test out designs or tactics or to learn how the win tactical battles, but you can also have plenty of unrelated fun with them. They stand on their own.
The ship designer is a derestricted version of the campaign ship designer. You can build completely "illegal" ships with it and save them. This allows you to accurately simulate historical designs. It's quite easy to build a historical ship design in the ship designer, and the game also comes with a fair number of historical ships used in the scenarios. The one difficult thing is getting your ships to look good! If you really like building historical ship designs in Rule the Waves, you'll love the DLC ship designer.
The second major feature is the Scenario Editor. This allows you to create and edit scenarios. It's fairly well documented in the DLC manual, but I would advise you to start off by tweaking an already existing scenario, to help you learn the basics of the scenario editor. With the scenario editor, you can create historical battles, ahistorical battles, or do wacky things like have the 1915 British Battlecruiser Fleet fight a World War 2 Germany force. The Scenario Editor is fairly complete in what you can do with it. One advantage of having it included is that, if you dislike a decision that the scenario designer has made with a scenario, you can easily tweak the scenario to your liking.
The scenario player is the battle player from campaign mode, with the same strengths and weaknesses you're familiar with it. Unlike some other simulation games I could name (Command: Modern Operations), the enemy AI is reasonably intelligent and independent, if also imperfect. The DLC comes with nine scenarios already built:
Yellow Sea-this is classic predreadnought combat, if you are in to that sort of thing.
Dogger Bank-this is classic dreadnought combat, and a nice, relatively brief scenario. It's based heavily on the Dogger Bank scenario from Steam and Iron, for those who have that game.
River Plate-vicious combat at small, quick scale.
Rheinubung-This scenario is about Bismarck trying to break through the GIUK GAP into the North Atlantic. It's the longest scenario in the game, and one of my least favorites since often little action takes place. If you like stealth games, you might like this better than I do.
Rheinubung Hypothetical- This scenario is about what would happen if the "Twisted Sisters" tried to break out into the Atlantic at the same time as Bismarck. It adds some British convoys for you to run into, too. Finally, if you play it from the German side at maximum force size, you get the carrier Graf Zeppelin in support. These little tweaks make playing the scenario absolutely wonderful. Having a carrier to support your breakout and commerce raiding makes a huge difference. Rheinubung Hypothetical is a blast to play from the German side, and it's probably my favorite scenario.
Denmark Strait-It's what you'd expect. A brief, bloody, action-filled battle where Bismarck, Prinz Eugen, PoW, and Hood go at it.
Eastern Solomons- a good carrier battle. Landing decisive damage on the enemy is hard, just like it was in real life.
Second Guadalcanal- this is an amazing scenario to play from the American side. You're radar is imperfect, and your enemy has quite a supply of Type 93 torpedoes to ram down your throat. You have to tread carefully. It really feels like you're Admiral Lee himself.
Melee in the Med- probably my least favorite scenario. A small missile age battle.
A hidden gem of the scenario player is that you can play battles in computer vs. computer mode. This helps with testing scenarios you've built, but it can also be quite fun to watch the AI forces fight it out.
First, the DLC is basically a whole new game which compliments the campaign game you are familiar with, rather than a supplement or expansion of the campaign game. As you can see from the first image, the DLC has four main features: the ship designer, the scenario editor, the "scenario player," and the Quick Battle feature. Each can be used in ways that enhance your experience in the campaign game, but they also stand on your own. You can use the scenario player, the ship designer, and the Quick Battles feature to test out designs or tactics or to learn how the win tactical battles, but you can also have plenty of unrelated fun with them. They stand on their own.
The ship designer is a derestricted version of the campaign ship designer. You can build completely "illegal" ships with it and save them. This allows you to accurately simulate historical designs. It's quite easy to build a historical ship design in the ship designer, and the game also comes with a fair number of historical ships used in the scenarios. The one difficult thing is getting your ships to look good! If you really like building historical ship designs in Rule the Waves, you'll love the DLC ship designer.
The second major feature is the Scenario Editor. This allows you to create and edit scenarios. It's fairly well documented in the DLC manual, but I would advise you to start off by tweaking an already existing scenario, to help you learn the basics of the scenario editor. With the scenario editor, you can create historical battles, ahistorical battles, or do wacky things like have the 1915 British Battlecruiser Fleet fight a World War 2 Germany force. The Scenario Editor is fairly complete in what you can do with it. One advantage of having it included is that, if you dislike a decision that the scenario designer has made with a scenario, you can easily tweak the scenario to your liking.
The scenario player is the battle player from campaign mode, with the same strengths and weaknesses you're familiar with it. Unlike some other simulation games I could name (Command: Modern Operations), the enemy AI is reasonably intelligent and independent, if also imperfect. The DLC comes with nine scenarios already built:
Yellow Sea-this is classic predreadnought combat, if you are in to that sort of thing.
Dogger Bank-this is classic dreadnought combat, and a nice, relatively brief scenario. It's based heavily on the Dogger Bank scenario from Steam and Iron, for those who have that game.
River Plate-vicious combat at small, quick scale.
Rheinubung-This scenario is about Bismarck trying to break through the GIUK GAP into the North Atlantic. It's the longest scenario in the game, and one of my least favorites since often little action takes place. If you like stealth games, you might like this better than I do.
Rheinubung Hypothetical- This scenario is about what would happen if the "Twisted Sisters" tried to break out into the Atlantic at the same time as Bismarck. It adds some British convoys for you to run into, too. Finally, if you play it from the German side at maximum force size, you get the carrier Graf Zeppelin in support. These little tweaks make playing the scenario absolutely wonderful. Having a carrier to support your breakout and commerce raiding makes a huge difference. Rheinubung Hypothetical is a blast to play from the German side, and it's probably my favorite scenario.
Denmark Strait-It's what you'd expect. A brief, bloody, action-filled battle where Bismarck, Prinz Eugen, PoW, and Hood go at it.
Eastern Solomons- a good carrier battle. Landing decisive damage on the enemy is hard, just like it was in real life.
Second Guadalcanal- this is an amazing scenario to play from the American side. You're radar is imperfect, and your enemy has quite a supply of Type 93 torpedoes to ram down your throat. You have to tread carefully. It really feels like you're Admiral Lee himself.
Melee in the Med- probably my least favorite scenario. A small missile age battle.
A hidden gem of the scenario player is that you can play battles in computer vs. computer mode. This helps with testing scenarios you've built, but it can also be quite fun to watch the AI forces fight it out.