Operation Rite of Passage [beta version for testing]
Posted: Fri Mar 27, 2026 12:59 pm
Find attached for beta testing a scenario about Tripoli and Lincoln opening the Hormuz strait. It begun as an effort to understand what does "opening the Strait" actually mean and it ended up in this...
This is my first scenario and for sure there is room for improvement before release. Hence I would appreciate all constructing criticism and feedback in order to make it fun and challenging, while staying close to the actual situation.
The idea is that US will need to conduct operations until they determine that passage is safe. At that point US President will declare the strait open. Not doing so will result in failure. Following that point, damages to traversing tankers after that are punished heavily.
Losses of key assets are also punished to reflect impact on public opinion. No points are gained by destroying Iranian assets. It is all about achieving the objective.
DO NOT END the scenario before all three tanker groups exit the strait safely. It will prevent the scoring system from unfolding.
"Equations" that I have not solved yet are
- is the duration too long or too short?
- Given the current (or other) duration, what should be the deadline to impose on US President
- is it too easy on the player?. How to make it more balanced?
- for testing ammo is unlimited. Do you have recommendations about magazines in each airbase?
Looking forward to your feedback.
Enjoy your weekend
[PS. Recommend to play with Weapons Damage and Weapons Endgame Calculations OFF in the message Log]
________________________________________
New version 0.95 (candidate for final release)
various fixes as per the suggestions below and now with ADVANCED Terrain Effects on
This is my first scenario and for sure there is room for improvement before release. Hence I would appreciate all constructing criticism and feedback in order to make it fun and challenging, while staying close to the actual situation.
The idea is that US will need to conduct operations until they determine that passage is safe. At that point US President will declare the strait open. Not doing so will result in failure. Following that point, damages to traversing tankers after that are punished heavily.
Losses of key assets are also punished to reflect impact on public opinion. No points are gained by destroying Iranian assets. It is all about achieving the objective.
DO NOT END the scenario before all three tanker groups exit the strait safely. It will prevent the scoring system from unfolding.
"Equations" that I have not solved yet are
- is the duration too long or too short?
- Given the current (or other) duration, what should be the deadline to impose on US President
- is it too easy on the player?. How to make it more balanced?
- for testing ammo is unlimited. Do you have recommendations about magazines in each airbase?
Looking forward to your feedback.
Enjoy your weekend
[PS. Recommend to play with Weapons Damage and Weapons Endgame Calculations OFF in the message Log]
________________________________________
New version 0.95 (candidate for final release)
various fixes as per the suggestions below and now with ADVANCED Terrain Effects on