Map terrain % and # of mechs question
Posted: Wed Sep 03, 2003 2:10 am
I have 2 questions:
1) I see in the map setup area a % number which can have the number text changed (such as woods 20%). What does this mean and how does one manipulate it. I asked once before about water and I got the response that setting water to 50% means there is a 50% chance a river will appear on the map. However, it seems like no matter what % I give terrain, it does not effect the generation for a map. How do I manipulate these settings and what does that manipulation effect? Does the percent effect each hex or does it effect the map as a whole? If I want a map with lots of water how would I set it up? If I want a map with lots of mountains, how could I set that up?
2) My friend and I are playing a "campaign" where we each have our squad and we are taking on enemy random teams. Our problem is that as we take damage or lose mechs (between battles) we may have offset numbers. For example I might have 1 medium mech, but my friend has 3 recons. How can we get the enemy to have a force which matches us not only in weight, but in classes? I know I can set the number of mechs, but it seems to effect each team. So if my friend and I are team 2 and 4, we have no way to make team 1 and 2 (that I see) to have a force setup of 3 recons and 1 medium with random settings. We can either face our 4 vs their 6 (3 recons each), or their 4 (2 lights each) or their 2 (1 mediums each). The teams are locked into mirroring each other. We can not set team 2 and 4 to fight team 1 as it wants slot 3 filled. If we choose to be team 1 and 3 vs team 2 then one of us (the host) sees the enemy.
Basically, is there a way to manipulate how many titans a team (A or B) will have?
Request to Larkin:
I know the option to be able to pick enemy titans in a random battle is not going to be put in, but what about the option to be able to pick the weight class of the enemy? So, for example, we could use our campaign teams, but then could select recon rookie and light rookie for team 1 and green medium for team 3? All the mechs would be choosen at random from the mech pool, but we could have more control over the classes so we could keep a balanced fight. In other words, the weights will stay as they are generated now (or modified in options), but give the players a bit more control over what will show up. Once the tonnage starts to go up past 100 it is very hard to control what is going to be fought.
1) I see in the map setup area a % number which can have the number text changed (such as woods 20%). What does this mean and how does one manipulate it. I asked once before about water and I got the response that setting water to 50% means there is a 50% chance a river will appear on the map. However, it seems like no matter what % I give terrain, it does not effect the generation for a map. How do I manipulate these settings and what does that manipulation effect? Does the percent effect each hex or does it effect the map as a whole? If I want a map with lots of water how would I set it up? If I want a map with lots of mountains, how could I set that up?
2) My friend and I are playing a "campaign" where we each have our squad and we are taking on enemy random teams. Our problem is that as we take damage or lose mechs (between battles) we may have offset numbers. For example I might have 1 medium mech, but my friend has 3 recons. How can we get the enemy to have a force which matches us not only in weight, but in classes? I know I can set the number of mechs, but it seems to effect each team. So if my friend and I are team 2 and 4, we have no way to make team 1 and 2 (that I see) to have a force setup of 3 recons and 1 medium with random settings. We can either face our 4 vs their 6 (3 recons each), or their 4 (2 lights each) or their 2 (1 mediums each). The teams are locked into mirroring each other. We can not set team 2 and 4 to fight team 1 as it wants slot 3 filled. If we choose to be team 1 and 3 vs team 2 then one of us (the host) sees the enemy.
Basically, is there a way to manipulate how many titans a team (A or B) will have?
Request to Larkin:
I know the option to be able to pick enemy titans in a random battle is not going to be put in, but what about the option to be able to pick the weight class of the enemy? So, for example, we could use our campaign teams, but then could select recon rookie and light rookie for team 1 and green medium for team 3? All the mechs would be choosen at random from the mech pool, but we could have more control over the classes so we could keep a balanced fight. In other words, the weights will stay as they are generated now (or modified in options), but give the players a bit more control over what will show up. Once the tonnage starts to go up past 100 it is very hard to control what is going to be fought.