PLEASE READ AND HEED.
Posted: Sat Mar 28, 2026 11:47 am
Below is the process for Updating a current PBEM using a KeyCode. PLEASE FOLLOW EXACTLY:
PBEM Players - Please READ AND HEED.
The new current Matrix release [https://ftp.matrixgames.com/pub/WarinSp ... 4-BETA.zip] contains significant changes to the scenario files. This fact means ALL PBEM players that wish to continue ongoing games must perform the "keycode procedure" for both players, to synchronize their PBEM game with the new scenario changes.
3.2.3 Keycode Procedure for PBEM Games
Unlike many other games, War in Spain 1936-39 permits the player to change game rules and even scenario data in single and PBEM games. While changes in playing the AI are immediate, a PBEM game requires the Republican player to obtain and send the Key Code to the Nationalist player. To do an update in scenario data, EXE or game rules, the procedure is almost like the first turn of a PBEM game. In case of scenario data updates, all players must replace the scenario data with the updated files. In this case the game will show a screen message telling the players of a SCN data checksum mismatch until the game gets adapted to the new data. This is normal and can be ignored.
The first thing that both sides should do is update their files, then follow the following procedure:
1. The Nationalist player sends his game to the Republican player. The Nationalist player should NOT issue any orders this turn.
2. The Republican player must place this save file in the "Save folder".
3. The Republican player must load this save file, open the preferences screen, and retrieve the keycode and send it to the Nationalist player. See Below:
PBEM Players - Please READ AND HEED.
The new current Matrix release [https://ftp.matrixgames.com/pub/WarinSp ... 4-BETA.zip] contains significant changes to the scenario files. This fact means ALL PBEM players that wish to continue ongoing games must perform the "keycode procedure" for both players, to synchronize their PBEM game with the new scenario changes.
3.2.3 Keycode Procedure for PBEM Games
Unlike many other games, War in Spain 1936-39 permits the player to change game rules and even scenario data in single and PBEM games. While changes in playing the AI are immediate, a PBEM game requires the Republican player to obtain and send the Key Code to the Nationalist player. To do an update in scenario data, EXE or game rules, the procedure is almost like the first turn of a PBEM game. In case of scenario data updates, all players must replace the scenario data with the updated files. In this case the game will show a screen message telling the players of a SCN data checksum mismatch until the game gets adapted to the new data. This is normal and can be ignored.
The first thing that both sides should do is update their files, then follow the following procedure:
1. The Nationalist player sends his game to the Republican player. The Nationalist player should NOT issue any orders this turn.
2. The Republican player must place this save file in the "Save folder".
3. The Republican player must load this save file, open the preferences screen, and retrieve the keycode and send it to the Nationalist player. See Below: