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[Q] auto-detectable script
Posted: Sun Mar 29, 2026 11:46 pm
by Knightpawn
Is there a way to script a lua action whereby a unit becomes auto-detectable (it was not so at the beginning). I want to represent new intelligence in a scenario i am working on setting up a time event.
Thanks
Re: [Q] auto-detectable script
Posted: Mon Mar 30, 2026 3:42 pm
by Nikel
This works.
Credits to Perplexity
ScenEdit_SetUnit({
side = "Iran",
unitname = "Iman Ali Missile Base",
autoDetectable = true
})
Re: [Q] auto-detectable script
Posted: Mon Mar 30, 2026 7:26 pm
by Knightpawn
Thank you so much