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Empires in Flames (4-player game)

Posted: Fri Apr 03, 2026 12:35 pm
by Orm
We begin a second new 4-player game, with the following options and house rules.

+ Only strategic bombing missions are allowed at night.
+ No CAP allowed.
+ SUBs always excluded in port strikes versus major ports.
+ Partisans must be placed actively, if possible, and then used actively. No 'hiding' partisans in remote areas just to increase partisan value.
+ No air reaction for naval searches from the mainland to the North Atlantic. Reacting from the Azores is ok. And flying actively during own impulse is also ok.
+ Chinese aircraft may not react to any sea area. They may actively fly to the sea area.
+ One VP lost for CW if there is any controlled country by Italy in Sub-Saharan Africa at the beginning of 1942. One more lost at he beginning of 1944, And one more at the end of the game. Up to a total of 3 VPs may be lost for CW that way.
+ France lose one VP if Madagascar is Axis controlled at the end of the game.
+ You can’t move naval units between the Baltic Sea and the North Sea (not even via Fredrikshavn or Kristiansand) if major powers you are at war with control at least 2 of Oslo, Copenhagen and Kiel. If you do not have access to passage, then ships in port must return to the sea zone that they entered from. (The exact wording of this house rule might change)
+ The above rule also applies to Brest and the North Sea unless the power that controls Brest also controls London.
+ If the Axis establishes a Vichy Government, the Commonwealth forces may not establish new land units West of the Garonne river except through an invasion one year after the establishment of the Vichy government. If they already have forces there, they must remove them by the end of the turn following the establishment of a Vichy government, or they are eliminated. CW can invade that area a year after Vichy creation.
0001.jpg
0001.jpg (310.52 KiB) Viewed 1231 times

Re: Empires in Flames (4-player game)

Posted: Fri Apr 03, 2026 12:38 pm
by Orm
The players are as follows:

Allies - Majorball68

Germany- Orm
Japan - GeneralAdvance
Italy - peskpesk

Re: Empires in Flames (4-player game)

Posted: Fri Apr 03, 2026 10:58 pm
by Majorball68
Over to Axis for Italy setup.

In regards to the AAR's unless you have a specific audience I won't need detailed details on every land or naval move if you want to save some time. Anything out of the ordinary that might be missed like an isolated unit moving or a TF sent somewhere obscure is all I really need to know and what also I will post.
2ndMAJORvsSWE 001 Setup USSR Done.zip
(1.55 MiB) Downloaded 8 times

Re: Empires in Flames (4-player game)

Posted: Sat Apr 04, 2026 8:04 am
by peskpesk
IT Done
2ndMAJORvsSWE 002 Setup IT Done.zip
(1.51 MiB) Downloaded 14 times

Re: Empires in Flames (4-player game)

Posted: Sat Apr 04, 2026 12:03 pm
by Orm
Majorball68 wrote: Fri Apr 03, 2026 10:58 pm
In regards to the AAR's unless you have a specific audience I won't need detailed details on every land or naval move if you want to save some time. Anything out of the ordinary that might be missed like an isolated unit moving or a TF sent somewhere obscure is all I really need to know and what also I will post.
As far as I know I have no audience at all. :)

There is indeed no need to post about every move. In fact, when making many moves it become unhelpful to do so. What you propose is good enough for me. Although, it helps when having lots of units and just moving one or two of them if one is directed in the general area of movement (if not obvious).

Re: Empires in Flames (4-player game)

Posted: Mon Apr 06, 2026 12:32 pm
by Majorball68
Over to Axis for German/Japan setup.
2ndMAJORvsSWE 003 Setup Allies Done.zip
(1.55 MiB) Downloaded 10 times

Re: Empires in Flames (4-player game)

Posted: Mon Apr 06, 2026 2:08 pm
by Centuur
Orm wrote: Sat Apr 04, 2026 12:03 pm
Majorball68 wrote: Fri Apr 03, 2026 10:58 pm
In regards to the AAR's unless you have a specific audience I won't need detailed details on every land or naval move if you want to save some time. Anything out of the ordinary that might be missed like an isolated unit moving or a TF sent somewhere obscure is all I really need to know and what also I will post.
As far as I know I have no audience at all. :)
Big Brother is watching you... :twisted:

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 12:50 pm
by Orm
Centuur wrote: Mon Apr 06, 2026 2:08 pm
Orm wrote: Sat Apr 04, 2026 12:03 pm
Majorball68 wrote: Fri Apr 03, 2026 10:58 pm
In regards to the AAR's unless you have a specific audience I won't need detailed details on every land or naval move if you want to save some time. Anything out of the ordinary that might be missed like an isolated unit moving or a TF sent somewhere obscure is all I really need to know and what also I will post.
As far as I know I have no audience at all. :)
Big Brother is watching you... :twisted:
Always fun to have an audience. Thank you. :)

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 12:59 pm
by Orm
Sep/Oct '39
Impulse #1 (Axis)

Germany declare war on Poland. US shocked! (2 rolled - 2 markers added)

Polish units to be placed.
2ndMAJORvsSWE 006 Setup Poland.zip
(1.55 MiB) Downloaded 7 times

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 1:04 pm
by Orm
0001.jpg
0001.jpg (943.66 KiB) Viewed 1118 times
Picture from Sep/Oct '39 Impulse #1 (Axis) - DOW: Setup Poland

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 1:04 pm
by Orm
0002.jpg
0002.jpg (928.08 KiB) Viewed 1118 times
Picture from Sep/Oct '39 Impulse #1 (Axis) - DOW: Setup Poland

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 1:06 pm
by Orm
0003.jpg
0003.jpg (1019.56 KiB) Viewed 1117 times
Picture from Sep/Oct '39 Impulse #1 (Axis) - DOW: Setup Poland

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 1:09 pm
by Orm
0004.jpg
0004.jpg (1021.32 KiB) Viewed 1115 times
Picture from Sep/Oct '39 Impulse #1 (Axis) - DOW: Setup Poland

Re: Empires in Flames (4-player game)

Posted: Tue Apr 07, 2026 1:09 pm
by Nicholas_Wolf
I'm watching too!
I love your AAR neverthelss players needs overcome watchers' ones.
Thank you in any case and good game!

Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 6:43 am
by Majorball68
Polish setup done.
2ndMAJORvsSWE 007 Poland Setup done.zip
(1.55 MiB) Downloaded 7 times

Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 8:35 am
by Majorball68
Ill add in the CBV Militia for Germany when the save comes back. Just leave them in place until next turn.

Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 5:17 pm
by Orm
Nicholas_Wolf wrote: Tue Apr 07, 2026 1:09 pm I'm watching too!
I love your AAR neverthelss players needs overcome watchers' ones.
Thank you in any case and good game!
Nice. Thank you. :)

Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 5:17 pm
by Orm
Majorball68 wrote: Wed Apr 08, 2026 8:35 am Ill add in the CBV Militia for Germany when the save comes back. Just leave them in place until next turn.
Thank you.

Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 5:18 pm
by Orm
The Polish question... setup... The Polish setup.
0005.jpg
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Re: Empires in Flames (4-player game)

Posted: Wed Apr 08, 2026 9:28 pm
by Orm
Sep/Oct '39
Impulse #1 (Axis)

Land: Germany, Japan
Combined: Italy
Naval:

Germany port strikes Danzig.
0006.jpg
0006.jpg (333.56 KiB) Viewed 1029 times