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Scavengers and Raiders why so few?

Posted: Fri Apr 10, 2026 8:40 pm
by Tanaka
Almost every planet I generate is 0% scavengers and raiders and all agricultural and some hunters. How do you generate a planet with more scavengers and raiders?

Re: Scavengers and Raiders why so few?

Posted: Fri Apr 10, 2026 11:10 pm
by ShadowEmpireHost
Higher initial population (>1 Billion before apocalypse) will cause more and larger ruin fields to generate and this will be the basis for scavenger %. Survival Stress and Severe Violence starting options help weigh more towards raiders. Zero Alien Tissue Nutrition will stop hunters from taking up any percentage from the other groups. I don't think I've ever gotten Raiders above 14%, hopefully others can provide some insight on this.

Re: Scavengers and Raiders why so few?

Posted: Sat Apr 11, 2026 6:30 am
by Tanaka
ShadowEmpireHost wrote: Fri Apr 10, 2026 11:10 pm Higher initial population (>1 Billion before apocalypse) will cause more and larger ruin fields to generate and this will be the basis for scavenger %. Survival Stress and Severe Violence starting options help weigh more towards raiders. Zero Alien Tissue Nutrition will stop hunters from taking up any percentage from the other groups. I don't think I've ever gotten Raiders above 14%, hopefully others can provide some insight on this.
Ah thank you. I use the low pop option so that explains it. And don't choose the stress and violence or more aliens options. This all makes sense now thanks!