Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing
Posted: Sat Apr 11, 2026 12:31 am
Well, it's been a while since I've posted any new scenarios, but I've finally got this beta in good enough shape, I think, that it's time to get some feedback on it.
This is another "Sea of Japan Crisis" scenarios, set in 1985, with China and Japan at war. This scenario is, as one might suspect, a convoy mission, mostly taking place in the East China Sea, with Japan protecting merchant ships en route to Taiwan. China will be trying to sink these ships.
As always, please let me know what you think. I'm looking for feedback on all aspects of the scenario: gameplay, how the briefing is written (is it clear what the player has to do, does it sound good, etc.), scoring, if the events are properly, whether you think it's too hard or too easy, etc. Are the submarines and other Chinese assets and missions placed and set up properly? Is there anything that needs to be added, changed, or fixed? What can I do to make this scenario more interesting, more challenging, and more fun?
Thanks in advance!
Version 3 submitted 12:10 AM CST April 23 2026
This is another "Sea of Japan Crisis" scenarios, set in 1985, with China and Japan at war. This scenario is, as one might suspect, a convoy mission, mostly taking place in the East China Sea, with Japan protecting merchant ships en route to Taiwan. China will be trying to sink these ships.
As always, please let me know what you think. I'm looking for feedback on all aspects of the scenario: gameplay, how the briefing is written (is it clear what the player has to do, does it sound good, etc.), scoring, if the events are properly, whether you think it's too hard or too easy, etc. Are the submarines and other Chinese assets and missions placed and set up properly? Is there anything that needs to be added, changed, or fixed? What can I do to make this scenario more interesting, more challenging, and more fun?
Thanks in advance!
Version 3 submitted 12:10 AM CST April 23 2026