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Gun Reinforcements

Posted: Mon Apr 13, 2026 2:19 pm
by StuccoFresco
One thing I'm not getting: supply-wise, reinforcements only consider Manpower and Vehicles, but not guns. However, many units are entirely made of Guns; how are those losses and therefore reinforcements counted?

If a unit loses half its Guns, will it show up as a Manpower reinforcement need or a Vehicle one?

Why is there not a separate reinforcement count for guns?

Re: Gun Reinforcements

Posted: Tue Apr 14, 2026 8:08 pm
by Saint Ruth
Hi,

The type of replacements (not "reinforcements" as reinforcements are new units that enter) needed is based on the type of HQ, so non motorized require more personnel than equipment, and armoured require more equipment.

Artillery HQs need 2 equipment for each 1 personnel (the actual amount depends on stacking size of all units commanded by that HQ).

I know this is a bit abstracted, but it's always a toss up between adding things like replacements and not making it overly complicated).

Cheers,
Brian

Re: Gun Reinforcements

Posted: Thu Apr 16, 2026 10:58 am
by O.Schmidt
It's hard for me to understand.

I tested it, the gun unit is being supplied! But when I moved the Art 340ID, there was another unit underneath it. A ghost unit! When I saved it and reopened the file, it was gone! Is that a bug?
ArtTest Fehler.jpg
ArtTest Fehler.jpg (479.44 KiB) Viewed 2389 times

Re: Gun Reinforcements

Posted: Thu Apr 16, 2026 6:55 pm
by Saint Ruth
Hi, yes, that is a bug. Do you have a auto save file from the previous turn (BEFORE the film was made)?

Re: Gun Reinforcements

Posted: Fri Apr 17, 2026 3:00 pm
by O.Schmidt
Saint Ruth wrote: Thu Apr 16, 2026 6:55 pm Hi, yes, that is a bug. Do you have a auto save file from the previous turn (BEFORE the film was made)?
No, sorry, no. I only saved it afterwards. I'll try again.

Re: Gun Reinforcements

Posted: Fri Apr 17, 2026 4:32 pm
by O.Schmidt
I tested it again in H2H! This only concerns the German and Russian artillery. I played it using autosave. Is that sufficient for you? Please tell me what game file, map, or OOB you need. What email address should I use? From turn 6 to 14, I can tell something's wrong. Turns 10 to 12 are interesting. Thank you for your help.

Re: Gun Reinforcements

Posted: Tue Apr 21, 2026 9:31 am
by Saint Ruth
Hi, send the saves to saint_ruth1691@yahoo.ie and I'll have a look,
Thanks!
Brian

Re: Gun Reinforcements

Posted: Tue Apr 21, 2026 5:12 pm
by O.Schmidt
sent out

Re: Gun Reinforcements

Posted: Fri Apr 24, 2026 10:48 pm
by StuccoFresco
Saint Ruth wrote: Tue Apr 14, 2026 8:08 pm Hi,

The type of replacements (not "reinforcements" as reinforcements are new units that enter) needed is based on the type of HQ, so non motorized require more personnel than equipment, and armoured require more equipment.

Artillery HQs need 2 equipment for each 1 personnel (the actual amount depends on stacking size of all units commanded by that HQ).

I know this is a bit abstracted, but it's always a toss up between adding things like replacements and not making it overly complicated).

Cheers,
Brian
Ah it's generic "heavy equipment" then. I'd change the icon to a more generalist one for clarity, then.

Re: Gun Reinforcements

Posted: Thu Jun 11, 2026 10:04 am
by O.Schmidt
O.Schmidt wrote: Thu Apr 16, 2026 10:58 am It's hard for me to understand.

I tested it, the gun unit is being supplied! But when I moved the Art 340ID, there was another unit underneath it. A ghost unit! When I saved it and reopened the file, it was gone! Is that a bug?ArtTest Fehler.jpg
+++You have to adjust the AI ​​settings differently. After that, the problem was resolved!+++