TF Routing Tip/ TF "Wandering off"
Posted: Wed Apr 15, 2026 4:14 pm
First let me say that I am VERY impressed with this game. It has a few flaws, but - so far - I am able to overcome them (disabling my Intel graphics card, etc.). I will spend many hours learning the ropes, then play a Grand Campaign game.
Although many of you (all?) may already know this, for those having difficulty with TFs "wandering off" here's something I learned:
Set TF routing to "Direct" to keep the TF from "doing a 180" and move AWAY from its intended destination.
You may need to add waypoints to avoid enemy coastlines. Best (!!!!) to have a combat ship as escort. Even a single Minesweeper is better than no combat ship in the cargo fleet.
"Safer" or "Safest" TF Routing settings will cause the Cargo TF to run all over the map to avoid a single SS, for instance. Setting the routing to "Direct" and having a warship in the group will ensure timely supplies/fuel arrival where it's needed.
Although many of you (all?) may already know this, for those having difficulty with TFs "wandering off" here's something I learned:
Set TF routing to "Direct" to keep the TF from "doing a 180" and move AWAY from its intended destination.
You may need to add waypoints to avoid enemy coastlines. Best (!!!!) to have a combat ship as escort. Even a single Minesweeper is better than no combat ship in the cargo fleet.
"Safer" or "Safest" TF Routing settings will cause the Cargo TF to run all over the map to avoid a single SS, for instance. Setting the routing to "Direct" and having a warship in the group will ensure timely supplies/fuel arrival where it's needed.