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Graphical anomaly

Posted: Thu Apr 23, 2026 6:20 am
by Hub6Actual
I want to use the .dae file "inf_manpads" in order to get the triggerman holding the Blowpipe, but I get the result as shown in the picture. Nothing shows in the wireframe except the expected Blowpipe gunner. I've noted the same thing going on with other files for shoulder fired weapons. This unwanted object looks like a Kornet ATGM(?) Other than the stray ATGM, the soldier portrays beautifully within the game. Could someone help me fix this?

The file: Armored Brigade 2\data\graphics\3d\infantry\animated\uk\inf_manpads.dae 408kb

As set in resources for my mod:

<string name="ca_inf_manpads_m" value="3d\infantry\animated\uk\inf_manpads.dae" />
<texture name="ca_inf_manpads_ds" file="3d\infantry\animated\uk\man_ds.png" />
<texture name="ca_inf_manpads_dw" file="3d\infantry\animated\uk\man_dw.png" />
<texture name="ca_inf_manpads_dd" file="3d\infantry\animated\uk\man_dd.png" />
<texture name="ca_inf_manpads_ns" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_nw" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_nd" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_ss" file="3d\infantry\animated\uk\man_s.png" />
<texture name="ca_inf_manpads_sw" file="3d\infantry\animated\uk\man_s.png" />
<texture name="ca_inf_manpads_sd" file="3d\infantry\animated\uk\man_s.png" />

Screenshot (1072).png
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Screenshot (1073).png
Screenshot (1073).png (91.87 KiB) Viewed 857 times

Re: Graphical anomaly

Posted: Thu Apr 23, 2026 8:26 pm
by Veitikka
If you want to use a soldier model as a 'weapon', you must rename the "soldier" mesh in the model to "weapon".

Re: Graphical anomaly

Posted: Thu Apr 23, 2026 10:45 pm
by Hub6Actual
Sorry, it didn’t work. The phantom ATGM is still there.

Re: Graphical anomaly

Posted: Fri Apr 24, 2026 4:02 pm
by Veitikka
What have you set in the editor Graphics tab?

Re: Graphical anomaly

Posted: Fri Apr 24, 2026 5:31 pm
by Hub6Actual
I pulled it all apart to try again so I don't have the result; I had set the mesh to weapon, saved as inf_weapon_blowpipe, set the string pointer in resources, and tried both spots in the graphics editor, getting the phantom ATGM again:
Screenshot (1074).png
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Sorry to be wasting your time, but I'm just not getting this.

Re: Graphical anomaly

Posted: Sat Apr 25, 2026 1:03 am
by Veitikka
The ATGM model is a placeholder for missile units that don't have the "Infantry weapon" model set. The soldier looks like its gunner, "Infantry crew 1". The system is not really designed for what you're trying to do. I think it can be possible to replace the weapon with a soldier, but then the soldier will slide when moving and doesn't animate. Another option could be to replace the weapon with an invisible model, and the soldier becomes the gunner.

Re: Graphical anomaly

Posted: Sat Apr 25, 2026 4:00 am
by Hub6Actual
OK. Thank you for your help. I will play with it a bit more and see what shakes out.

Re: Graphical anomaly

Posted: Sat Apr 25, 2026 7:24 pm
by Hub6Actual
Nailed it. Steely-eyed Canadian missile man thanks you, Mr V.

Screenshot (1077).png
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