Combat Data (question for Bill)
Posted: Thu Apr 23, 2026 6:31 pm
In the secund large attached image : please, who is the beneficiary of bonus experience : attacker or defender ?
1/ For cases squared with red
2/ For case squared with green
3/ For case squared in blue
4/ For case squared in pinky
5/ For cases in red : the type that is in ( ) does indicate the type of attacker or the type of defender ?
6/ If at the same time good response for 1 is defender and if good response for 2 is defender : what is the difference between cases red and case green ?
7/ In case pinky : If I understand good, there is no any bonus experience in case of victorious attack, if the defender is not completly destroyed. Right ?
8/ It seems that there are not lot of cases where attack gives experience bonus. Am I right or wrong ? if I am wrong, what are the concerned cases ? The green case ? The blue case ? The pinky case ? (or all these 3 cases)
OTHER SUBJECT :
9/ Is there a way in modding to erase the little and fast red line that appears during 1 or 2 secunds when a unit of AI oponent attacks a human unit ?
CONCERNING FIRST LITTLE IMAGE BELOW :
10/ I noticed that human side (German) and AI side (USSR) always use the same file and same graph for indication of strengh (=> white letters, or in my "life bar" mod, the same "life bar"). Is there a way to avoid that ? Would be interessant for me if I could force the program to use red letters) for USSR side : I could restablish the strengh of Axis units (or "life bar of Axis units in my "life bar" mod), and I could keep erased red letters for USSR side (invisible)
Could you indicate to me what country does use each line of letters ?
1/ For cases squared with red
2/ For case squared with green
3/ For case squared in blue
4/ For case squared in pinky
5/ For cases in red : the type that is in ( ) does indicate the type of attacker or the type of defender ?
6/ If at the same time good response for 1 is defender and if good response for 2 is defender : what is the difference between cases red and case green ?
7/ In case pinky : If I understand good, there is no any bonus experience in case of victorious attack, if the defender is not completly destroyed. Right ?
8/ It seems that there are not lot of cases where attack gives experience bonus. Am I right or wrong ? if I am wrong, what are the concerned cases ? The green case ? The blue case ? The pinky case ? (or all these 3 cases)
OTHER SUBJECT :
9/ Is there a way in modding to erase the little and fast red line that appears during 1 or 2 secunds when a unit of AI oponent attacks a human unit ?
CONCERNING FIRST LITTLE IMAGE BELOW :
10/ I noticed that human side (German) and AI side (USSR) always use the same file and same graph for indication of strengh (=> white letters, or in my "life bar" mod, the same "life bar"). Is there a way to avoid that ? Would be interessant for me if I could force the program to use red letters) for USSR side : I could restablish the strengh of Axis units (or "life bar of Axis units in my "life bar" mod), and I could keep erased red letters for USSR side (invisible)
Could you indicate to me what country does use each line of letters ?