Flak and Adminstrative Points
Posted: Sat Apr 25, 2026 2:00 am
Flak and Administrative Points: Below is post on this subject matter, as it relates to WitW system. No turn received today so wanted to do this. Help with balancing game play.
Goal:
Balance game play so that WitW system aligns with historical factors.
I realize there are aspects to programming that could benefit WitW play but I do not know how to use the Editor, which Metalist mentioned. Therefore, my options are limited. Additionally, most players would like to just click a few buttons and start.
Example of a major change if I had access to design:
I would remove the administrative cost of moving flak for Allies as well as for Germany. Reasoning is this. Both sides historically moved air defense over and over but it did not cost much in resources to do this. (I am not including Flak Towers). Additionally, I am not including air defense that is assigned to ground units. They do not cost anything presently.
After a fortification is made, it too can have three support units assigned to them for no administrative cost. Their only major difference is that they cannot retreat. Just like a Flak Tower.
Interestingly though, system does allow Axis rail flak to move to any rail hex for no administrative cost; just as long as Germany has one administrative point. This free cost should have been applied to all flak for both sides.
Obtainable Solution:
Double the amount of administrative points for Allies. (10 + 10). This would help the Allied player utilize flak units rather than having the majority being unassigned.
Conclusion:
The above modification would help game play for the 1943-1945 and 1944-1945 campaign game. The 1945 campaign game has no need to change administrative points for flak movement because Luftwaffe is completely derogated at this time period. Meaning, very little reconnaissance and tactical bombing of Allied units from Luftwaffe.
Goal:
Balance game play so that WitW system aligns with historical factors.
I realize there are aspects to programming that could benefit WitW play but I do not know how to use the Editor, which Metalist mentioned. Therefore, my options are limited. Additionally, most players would like to just click a few buttons and start.
Example of a major change if I had access to design:
I would remove the administrative cost of moving flak for Allies as well as for Germany. Reasoning is this. Both sides historically moved air defense over and over but it did not cost much in resources to do this. (I am not including Flak Towers). Additionally, I am not including air defense that is assigned to ground units. They do not cost anything presently.
After a fortification is made, it too can have three support units assigned to them for no administrative cost. Their only major difference is that they cannot retreat. Just like a Flak Tower.
Interestingly though, system does allow Axis rail flak to move to any rail hex for no administrative cost; just as long as Germany has one administrative point. This free cost should have been applied to all flak for both sides.
Obtainable Solution:
Double the amount of administrative points for Allies. (10 + 10). This would help the Allied player utilize flak units rather than having the majority being unassigned.
Conclusion:
The above modification would help game play for the 1943-1945 and 1944-1945 campaign game. The 1945 campaign game has no need to change administrative points for flak movement because Luftwaffe is completely derogated at this time period. Meaning, very little reconnaissance and tactical bombing of Allied units from Luftwaffe.