ExM is Here.
Posted: Sat Apr 25, 2026 4:03 am
So, how long has it been since the last mod of Armada 2526 Supernova? Anybody knows? I don't. It's been a long time for sure...
Anyway, here is one!
May I present the ExM Mod. (Current version 03).
ExM is short hand for Ernie's eXpansion Mod or maybe just Expansion Mod. It is really up to you what you want to call it.
In the posts below I will try and explain all the changes I have done, and then after that or maybe in a separate post the challenges I faced, and you will face if you want to make your own.
Now before you read all of that, I have some instructions. To have the complete mod, you will either need to download it from here (both zip files are needed!) or you can download the full version from the dropbox link below:
https://www.dropbox.com/scl/fi/tc2y2kqb ... 1264z&dl=0
Whatever you choose, you now need to unpack these to the right destination. This is done by going to the windows documents folder, then going to the folder my games, then the folder Armada 2526, and ... then the Supernova folder, and FINALLY the Mods folder.
Now to play the mod you need to find your exe file (the one that starts the game up). Then you make a change to the shortcut by appending the following switches " -Sr ExM03 -Mods ExM03 " To do this you need to go to the properties of the link that leds you to the exe, and select the shortcut. The path there is what should get the ending with the switches.
The Sr switch makes sure all the save games with the mod start with ExM03, while the Mods switch tells the game what mods to load.
When you're done with that, hit the apply button, and you are ready to double click the link and go play. Everything will look normal, until you generate a new game. I am not sure the existing scenarios can be loaded. I did not try.
Now before you go complaining about something in the mod, remember, I made this for me. If I find your suggestion fair, I may put it in an update, maybe not. You can always modify my mod yourself, to make the changes you need.
EDIT:
ExM02: I had overlooked some stuff with the Scourge and Terrans, making them start out with the research Destroyer III. Fixed in 02.
ExM03: I had forgotten to include a subfolder, with icons for the Teyes and Cancerian changes to defense weapons. Could cause a crash.
Anyway, here is one!
May I present the ExM Mod. (Current version 03).
ExM is short hand for Ernie's eXpansion Mod or maybe just Expansion Mod. It is really up to you what you want to call it.
In the posts below I will try and explain all the changes I have done, and then after that or maybe in a separate post the challenges I faced, and you will face if you want to make your own.
Now before you read all of that, I have some instructions. To have the complete mod, you will either need to download it from here (both zip files are needed!) or you can download the full version from the dropbox link below:
https://www.dropbox.com/scl/fi/tc2y2kqb ... 1264z&dl=0
Whatever you choose, you now need to unpack these to the right destination. This is done by going to the windows documents folder, then going to the folder my games, then the folder Armada 2526, and ... then the Supernova folder, and FINALLY the Mods folder.
Now to play the mod you need to find your exe file (the one that starts the game up). Then you make a change to the shortcut by appending the following switches " -Sr ExM03 -Mods ExM03 " To do this you need to go to the properties of the link that leds you to the exe, and select the shortcut. The path there is what should get the ending with the switches.
The Sr switch makes sure all the save games with the mod start with ExM03, while the Mods switch tells the game what mods to load.
When you're done with that, hit the apply button, and you are ready to double click the link and go play. Everything will look normal, until you generate a new game. I am not sure the existing scenarios can be loaded. I did not try.
Now before you go complaining about something in the mod, remember, I made this for me. If I find your suggestion fair, I may put it in an update, maybe not. You can always modify my mod yourself, to make the changes you need.
EDIT:
ExM02: I had overlooked some stuff with the Scourge and Terrans, making them start out with the research Destroyer III. Fixed in 02.
ExM03: I had forgotten to include a subfolder, with icons for the Teyes and Cancerian changes to defense weapons. Could cause a crash.