Supply cost of Escort Missions
Posted: Sun Apr 26, 2026 5:00 pm
Can't find it, any one know?
What's your Strategy?
https://forums.matrixgames.com:443/
Can you provide more details....GP
Thank you for the extra details. I think that your question has been answered....GPChris21wen wrote: Mon Apr 27, 2026 6:32 am Air missions are not free theres a supply cost. Section 15.4 in the manual says this;
Planes other than level bombers flying an Offensive Mission and planes flying an Escort Mission expend one supply point
per plane per Mission. Level bombers flying an offensive Mission expend supplies equal to their Maximum Load divided by
1000 per Mission. All planes flying other Mission types (search, CAP) expend 1/3 of a supply point per plane per Mission.
These supply points must be available for expenditure, or the planes will not fly.
There's not mention of what Escort mission use. Yes I know it say later that for '.. other mission it's 1/3 etc' and Escorts may fall into this category, if so, why does it bother to even mention them in the same breath as level bombers? I'm after clarification.
I guess the manual is more up to date than a post from 2011. (?)D.2) Cost of air missions
Each sortie flown consumes supply. Lack the requisite supply, the air mission is not flown. The actual supply cost depends on the type of mission flown and the type of plane as follows:
• Offensive Mission flown by a Level Bomber, the cost is (Maximum Load/1000) per plane
• Offensive Mission flown by a Dive Bomb or Torpedo, the cost is 1 supply point per plane
• Other missions such as Search and CAP expend only 1/3 of a supply point per plane
Hence a 12 plane Liberator squadron sent to bomb an airfield will consume 96 supply points. A USMC torpedo squadron of 18 Avengers will consume 18 supply points.
Even though the B29 is such a supply hog, the allies with their "bottomless pit" of supply can always support them with planning ... the IJ OTOH ... even 36 Betties supported by 36 Zekes use 108 supply/turn at normal range, at drop tank for the Zekes, that goes to 144 supply/turn ... that's a supply burn that can be hard to support for the IJ for any extended length of time.Sardaukar wrote: Sun May 03, 2026 6:42 am In one of my games, I tried to base B-29s into Shanghai..they drained it's supply up very quickly...
Somewhere I read that the designers meant it to hurt and be unsustainable over normal range, with or without drop tanks.PaxMondo wrote: Sun May 03, 2026 12:55 pm
Even though the B29 is such a supply hog, the allies with their "bottomless pit" of supply can always support them with planning ... the IJ OTOH ... even 36 Betties supported by 36 Zekes use 108 supply/turn at normal range, at drop tank for the Zekes, that goes to 144 supply/turn ... that's a supply burn that can be hard to support for the IJ for any extended length of time.![]()
China used to be really bad for supply, it has changed a bit in 1128.PaxMondo wrote: Sun May 03, 2026 12:55 pmEven though the B29 is such a supply hog, the allies with their "bottomless pit" of supply can always support them with planning ... the IJ OTOH ... even 36 Betties supported by 36 Zekes use 108 supply/turn at normal range, at drop tank for the Zekes, that goes to 144 supply/turn ... that's a supply burn that can be hard to support for the IJ for any extended length of time.Sardaukar wrote: Sun May 03, 2026 6:42 am In one of my games, I tried to base B-29s into Shanghai..they drained it's supply up very quickly...![]()
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I'm sure they did because it is accurate. IJ struggled with supply, and fuel in particular, throughout the war. The game captures this. Good IJ players need necessarily excellent tactics, but to win, they need a strategy that deals with the finite amount of supply. Just like any good S4, you can (and should) calculate the supply expenditure for every operation envisioned and decide to proceed only if the results of the operation merit the supply expenditure. In the early war, the reasoning is pretty simple: I should gain more supply than I expend. Later in the war, it's more about losing less ....Chris21wen wrote: Mon May 04, 2026 6:23 amSomewhere I read that the designers meant it to hurt and be unsustainable over normal range, with or without drop tanks.PaxMondo wrote: Sun May 03, 2026 12:55 pm
Even though the B29 is such a supply hog, the allies with their "bottomless pit" of supply can always support them with planning ... the IJ OTOH ... even 36 Betties supported by 36 Zekes use 108 supply/turn at normal range, at drop tank for the Zekes, that goes to 144 supply/turn ... that's a supply burn that can be hard to support for the IJ for any extended length of time.![]()
I'll have to take your word for it, I'm staying with 1127 at this point.Sardaukar wrote: Mon May 04, 2026 12:49 pmChina used to be really bad for supply, it has changed a bit in 1128.PaxMondo wrote: Sun May 03, 2026 12:55 pmEven though the B29 is such a supply hog, the allies with their "bottomless pit" of supply can always support them with planning ... the IJ OTOH ... even 36 Betties supported by 36 Zekes use 108 supply/turn at normal range, at drop tank for the Zekes, that goes to 144 supply/turn ... that's a supply burn that can be hard to support for the IJ for any extended length of time.Sardaukar wrote: Sun May 03, 2026 6:42 am In one of my games, I tried to base B-29s into Shanghai..they drained it's supply up very quickly...![]()
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