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value of equipment

Posted: Mon Apr 27, 2026 3:01 pm
by eyemooneye
in below fomular, what is the "value of equipment", can I find it in the manual?

the anti-personnel strength of the attacker would be: AP_attacker = sum over all equipment types k: (AP-value of equipment k) * (number of equipment k in the attacking units) * (terrain bonus of equipment k)

and similarly for the other strengths. The strengths are modified for night proficiency. They are also modified by multiplying with the relevant shock, handicap and morale, where the morale is where proficiency, readiness and supply enters into the calculation.

Re: value of equipment

Posted: Mon Apr 27, 2026 8:10 pm
by cathar1244
It refers to the anti personnel rating of the equipment.

That can be found in the .eqp file, either the standard one in the the installation directory, or a modified .eqp file made for a scenario.

:D

Re: value of equipment

Posted: Tue Apr 28, 2026 1:28 am
by eyemooneye
cathar1244 wrote: Mon Apr 27, 2026 8:10 pm It refers to the anti personnel rating of the equipment.

That can be found in the .eqp file, either the standard one in the the installation directory, or a modified .eqp file made for a scenario.

:D
1.jpg
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thanks for replay, but something more...
for example, I want to calculate the AP=27 of this tank unit,
how can I do it? I can not find the standard .eqp file in the installation directory.

regards,

Re: value of equipment

Posted: Tue Apr 28, 2026 8:11 am
by cathar1244
I can't answer that now as I'm away from my PC for a few days.

The anti personnel ratings in the equipment file are divided by 8 when shown in the in-play reports of the game. Those values are further adjusted by terrain etc. There is a chart that has been posted in these forums that commented on those effects IIRC.

I've attached the equipment file definition of the T-34 for reference.
Screenshot_20260428-100350.Adobe Acrobat.jpg
Screenshot_20260428-100350.Adobe Acrobat.jpg (107.36 KiB) Viewed 794 times
:D

Re: value of equipment

Posted: Tue Apr 28, 2026 8:48 am
by Telumar
The AP, Anti Armor, DF etc values that are displayed on the right side of the unit report under 'Strengths' are relative generic values* only that can vary from scenario to scenario and are not used for internal combat resolution.

*I do not know the exact details but it works roughly like this: There is one unit that has the highest AP strength in the sce and all other strengths are related to it for on-counter display purposes.

8.2.1. Unit Strengths and
Capabilities

A unit’s Strengths and Capabilities are based on
the equipment assigned, Proficiency, Readiness,
and Supply Level. Various assigned equipment
strengths are scaled and combined into generic
Attack and Defense numbers for quick reference
purposes. The quick reference numbers are a
reasonably good indicator of a unit’s expected
performance, but they only tell part of the story.
[...]
These Strengths are simply the sums of the total
Strengths in each category for all equipment assigned
to the unit, multiplied by the unit’s Morale (see below),
scaled to fit the game displays. The unit’s actual
internal Strengths, used for all game calculations but
not displayed, are much larger numbers. At the low
end (displayed unit strengths less than three), there
can be quite a bit of real difference between units that
show similar displayed Strengths.

Re: value of equipment

Posted: Tue Apr 28, 2026 9:00 am
by Telumar
eyemooneye wrote: Tue Apr 28, 2026 1:28 am
how can I do it? I can not find the standard .eqp file in the installation directory.

regards,
There is none. You can however open a scenarion in the editor and "extract" it via File -> Save Equipment(XML) As...

Re: value of equipment

Posted: Thu May 14, 2026 7:20 am
by cathar1244
This .zip file is the standard equipment file for anyone who would like a copy from this forum. The .eqp file can be opened with a text editor.

:D

Re: value of equipment

Posted: Fri May 15, 2026 11:16 am
by golden delicious
Telumar wrote: Tue Apr 28, 2026 8:48 am *I do not know the exact details but it works roughly like this: There is one unit that has the highest AP strength in the sce and all other strengths are related to it for on-counter display purposes.
Very roughly, the highest number for either AP or defence strength is normalised to ~31 (the logic I think being that maybe, just maybe, this is a subdivided unit and would combine with 2 other fragments and make an even bigger unit which would still have sub-100 strength which would fit on the tile). The divisor used to obtain this normalised strength is then applied to every other strength in the game; AA, AT, AP and defence strengths for all units of both forces.

I think this calculation is only applied once for the scenario and then the divisor is stored for the whole game, which can lead to units with >31 strength where their strength rises over the course of a scenario.
At the low
end (displayed unit strengths less than three), there
can be quite a bit of real difference between units that
show similar displayed Strengths.
Two things here:
1) guidance to designers is to avoid having disproportionately strong units in the scenario, as these will "squeeze" all other units and make the differences between them less discernible
2) the strength values on the counter are still at best an approximation of how the unit will perform in combat. Large, poor quality units will have similar ratings to small, high quality units, but will perform very differently.

Re: value of equipment

Posted: Wed May 20, 2026 12:52 am
by eyemooneye
cathar1244 wrote: Thu May 14, 2026 7:20 am This .zip file is the standard equipment file for anyone who would like a copy from this forum. The .eqp file can be opened with a text editor.

:D
thanks for reply!

Re: value of equipment

Posted: Wed May 20, 2026 2:56 am
by Curtis Lemay
Here's an old thread where I showed a strength calculation example:

https://forums.matrixgames.com/viewtopi ... 3#p4681753

Re: value of equipment

Posted: Wed May 20, 2026 12:19 pm
by eyemooneye
Curtis Lemay wrote: Wed May 20, 2026 2:56 am Here's an old thread where I showed a strength calculation example:

https://forums.matrixgames.com/viewtopi ... 3#p4681753
Now, I fully understood! thanks a lot.

Re: value of equipment

Posted: Wed May 20, 2026 6:14 pm
by golden delicious
Curtis Lemay wrote: Wed May 20, 2026 2:56 am Here's an old thread where I showed a strength calculation example:

https://forums.matrixgames.com/viewtopi ... 3#p4681753
Is the scaling done once at scenario start and not refreshed per turn? I think this is the reason in some scenarios you can end up with units rated over 31 (and could presumably in extreme cases cause unit strengths to overflow the 2 digit display)

Re: value of equipment

Posted: Wed May 20, 2026 6:30 pm
by Curtis Lemay
golden delicious wrote: Wed May 20, 2026 6:14 pm
Curtis Lemay wrote: Wed May 20, 2026 2:56 am Here's an old thread where I showed a strength calculation example:

https://forums.matrixgames.com/viewtopi ... 3#p4681753
Is the scaling done once at scenario start and not refreshed per turn? I think this is the reason in some scenarios you can end up with units rated over 31 (and could presumably in extreme cases cause unit strengths to overflow the 2 digit display)
I'm assuming that it is set in the editor and is never adjusted in-game.