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American Civil War Command
Posted: Fri May 01, 2026 3:38 pm
by welk
My
East War front is now ready concerning graphs and basic settings in editor, but it will take a long time to play through to definitivly adjust the settings in details (in particular unit's parameters)
Waiting that, and because I don't like to just work in parameters (graph work is my favorite work), I decided to build the third part of my Battles system mod (first is Ancien Battles, second is Napoleonic battles, and third will be Us Civil war battles)
CIVIL WAR MOD is now awailable => Download link :
https://www.mediafire.com/file/n75k5ieo ... 0.rar/file
Updloaded 11/08/2026
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The mod does use (a little bit modified) graphs of the very old and excellent "
Civil war general II" (Sierra game)
https://www.sierragamers.com/civil-war-generals-2/
and some graphs of a little game

that has for name (I think

) Strategic Command ACW
The mod does use SC War in Europe engine (and not SC2 - ACW) : I play this one as gamer, but for modding purpose, I use only
SC War in Europe, that has lot of units types
This mod will be a generic mod (only 2 armies : North & South), that will allow to any player to create/build his own ACW battles without any technical modding work : he will just have to modify my settings parameters if he does prefer to calibrate his own settings in the editor
UNION UNITS

- UNION_UNITS_LEGEND.png (131.39 KiB) Viewed 1819 times
START SCREEN

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Re: American Civil War Command
Posted: Sun May 03, 2026 8:37 pm
by welk
Definitive look of units ; Flags are not correct (in work)
There are 4 scales for cavalry and infantry : Brigade, regiment, battalion, company (to allow different scales for battles)
I refered to this :
https://www.essentialcivilwarcurriculum ... ation.html

- UNITS.png (428.06 KiB) Viewed 1752 times
Re: American Civil War Command
Posted: Sun May 24, 2026 8:38 pm
by welk
Battle test : the ACW battle system works fine, with Civil War General II (Sierra) ambiance (music)
Armored trains will be abandoned, I will just keep RR Arty
Machine guns are very efficient/deadly, just one in each oob will be suffisant to have high results (but they are also vulnerable)

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Re: American Civil War Command
Posted: Tue Jul 21, 2026 9:10 pm
by welk
The mod is coming soon
After this
US Civil War mod system, I will build a 1870 Franco-Prussian mod system and a August-September 1914 mod system to allow building of detailled/localized battles of these times
And after that, I will re-work all these battle mods (each one, one by one) to improve their quality standards + to create some particular battles (+ to add a system battles for Medieval battles, one for Renaissance battles and in addition one for 17th-18th battles, including US Independance war). At first, Ancient times battle mod and Napoleonic battle mod had some default and imperfection, because I had to explore the technical possibility of tactic battles modding as "beginner" in this domain, but during work in progress, I improved the quality and these old mods will be better in some times.
It's a long work, but I want to demonstrate that the SC engine/system has his great place in the "tactic battles world" : no any other game has a so powerfull and detailled editor, it's a wargamer dream to have this kind of tool to build any historical battle on the world history (from Ancient times to 1914, like the old and fantastic "Age of Rifles", a DOS game made by SSI games, that allowed to create all battles of world history)
See here : Hubert seems to have perhaps some futur interessant ideas about that...
https://forums.matrixgames.com/viewtopi ... 7#p5283867
Re: American Civil War Command
Posted: Sat Aug 08, 2026 9:24 pm
by welk
Link to download the mod has been been updated (11/08/2026 - see firt post of the thread)
Readme updated in previous above post (new units added : bridge-engineers in addition of "sappers-engineers", "supply command" units, improved RR Arty and armored train with troops)
First battle scenario will probably be
1st battle of Bull run
New units :
Don't take care with the big yellow circles : they will be invisible in game, it's a little tip I discovered to avoid to cover entire map with rails, roads or major cities, and to have limited effects of "lack of command" ("command" is the name that replace "supply" in the mod : units with low level of command will be more vulnerable and less effectives, but the "supply" will not have the essential function it has in vanilla game due to the combination between "supply command units" (mobile supply) and high officers.

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Re: American Civil War Command
Posted: Thu Oct 01, 2026 2:28 am
by RPGWargamer
Oh man, have I been looking for something like this... I will provide some ideas for this in the next few days but absolutely excellent work!
Re: American Civil War Command
Posted: Thu Oct 01, 2026 9:16 am
by welk
Thanks, all ideas and suggestions to improve the mod are welcome (if you have some, I will try to implement that in the mod)
If you prefer, you may also use the mod to create your own customized version, and you may share it as you want without any problem ; if needed, I could give you some usefull graphs)
You may also build historical (or not historical) Civil War battles with the mod, as you want
I build lot of mods at the same time and updates are sometimes long to come, but improvement of this mod is planed (in particular, I think my terrains graphs are too clear, I will re-work that using terrains that will be more close of vanilla terrains)
If you like this kind of battles, there are also 2 similar other "battle mods":
(they will be also improved when I will have time to do)
Napoleonic battles mod :
https://forums.matrixgames.com/viewtopic.php?t=412817
Ancient battles mod
https://forums.matrixgames.com/viewtopic.php?t=412622