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[FIXED] Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Posted: Sat May 02, 2026 12:11 pm
by Lakeend
I´ve attached a work in (heavily) progress scenario design, it has plenty of stuff still unfinished but it serves as a good example how badly Pathfinder breaks down in the presence of No Navigation Zone.

Steps:
1) Load the scen-file in Editor
2) Switch to side Russia
3) Unpause and use time acceleration until Tu-22 bombers take off from Kola
4) Observe them heading to their "patrol" locations (this is still unfinished but I dont think that is responsible for what is frankly a total collapse for the AI)
5) Once they go to bingo fuel they start to: circle around in one place "pathinding", head directly to to NFZone, divert somewhere etc. end result is mostly everyone ditching.

I dont think it was this bad before, some regression with the pathfinding maybe? I remember one of the latest patch notes mentioned something about it changes to pathfinder.
pathfinding-bug.zip
(581.83 KiB) Downloaded 7 times

Re: Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Posted: Tue May 05, 2026 4:48 pm
by blu3s
Thanks for the report

Logged: 0017321

Re: Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Posted: Sat May 09, 2026 1:49 pm
by Nikel
This has improved a lot :)

B.gif
B.gif (8.63 MiB) Viewed 304 times

Re: Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Posted: Fri May 22, 2026 8:04 am
by Dimitris
Marking as fixed.

Re: [FIXED] Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Posted: Fri May 22, 2026 5:11 pm
by Lakeend
Thanks, if this indeed now fixed I can get on with the scen design.