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GameText file hard coding

Posted: Sat May 02, 2026 9:16 pm
by RedAss
Is there a list of lines in the GameText file that are unable to be unmodified (like the airmobile units)?
I know certain units are. Currently trying to change the names of some of the flags so it displays a different name when displayed as choices in the force editor, but it doesn't seem to be working. Trying to figure out if user error or feature.
Flag String.png
Flag String.png (273.34 KiB) Viewed 359 times

Re: GameText file hard coding

Posted: Sat May 02, 2026 11:00 pm
by rhinobones
RedAss wrote: Sat May 02, 2026 9:16 pm Is there a list of lines in the GameText file that are unable to be unmodified (like the airmobile units)?
I had the same problem a few years ago. See post:

https://forums.matrixgames.com/viewtopi ... t#p5120783


Regards

Re: GameText file hard coding

Posted: Sun May 03, 2026 12:58 am
by RedAss
Weird how they locked in on hard coding glider tank. I see why it has to have that ability, but it only applies to about a year's worth of a game that covers a couple centuries. Could easily be used as "any armored unit" in any scenario without air transport.

Likewise with the icon set:
We have prop fighter, prop fighter bomber, prop bomber, prop heavy bomber, jet fighter, jet bomber, and jet heavy bomber. However, that basically just means "I can fly". If I took a unit of 60 B-29's and put a jet fighter icon over them, they'd still have the exact same attack, defense and abilities, correct?