[FIXED] B1859 Exception CheckForMissionWakeup

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Nikel
Posts: 3234
Joined: Tue Mar 24, 2009 10:51 am

[FIXED] B1859 Exception CheckForMissionWakeup

Post by Nikel »

Scenario and time in the screenshot. Reproducible.

It requires some time at double flame for it to appear on the screen, slow accumulation on the log.

It seems different from this one.

https://forums.matrixgames.com/viewtopi ... 3#p5257703

FE.png
FE.png (67.75 KiB) Viewed 174 times

06-05-2026 19:08:50!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- BBuild 1859 -- Unable to cast object of type 'Command_Core.Contact' to type 'Command_Core.ActiveUnit'. -- Scen : Pacific Fury #4, I Come from a Land Down Under, 1994 -- DB : -- Exception: Unable to cast object of type 'Command_Core.Contact' to type 'Command_Core.ActiveUnit'.
Stack Trace: at Command_Core.GameGeneral.CheckForMissionWakeup(Scenario& theScen, Side& theSide, Mission& theSpecificMission, Boolean IncludeEmptySlots, Boolean OrderTakeOff, Boolean LaunchPrePlannedPackages, Int32 theRequestFlightSize)
Call Stack & Error details:
Error at 10124572572876:
Raptorx7_slith
Posts: 887
Joined: Fri Jul 26, 2013 10:14 pm

Re: B1859 Exception CheckForMissionWakeup

Post by Raptorx7_slith »

Thanks, logged again just incase!
Dimitris
Posts: 15715
Joined: Sun Jul 31, 2005 10:29 am
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Re: B1859 Exception CheckForMissionWakeup

Post by Dimitris »

Thanks, fixed for the next update.
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