New 1939 Mod
Posted: Wed May 13, 2026 4:02 pm
This started out largely based on World in Flames, but went a bit further than that.
There are more ships and aircraft, different starting setups, technology settings and force pools.
Economics are done differently. You get MMPs for resources and industrial centres with the map updated to reflect the changes. There are more convoy routes and some trade deals. For example, Germany now sends MMPs to Italy via a land convoy. The USSR benefits too from the deal with Germany. There are more MMPs, but things cost more to upgrade. Anyone familiar with WiF will be familiar with these changes. Maximum strengths are reduced for some units for some nations, e.g., Italy.
Naval Weaponry has been used to differentiate between ships. Aircraft carriers now use Ground Attack instead of Naval Weaponry.
Commonwealth countries in particular make early use of divisions instead of Corps, which I think makes Africa more interesting. For example, they now have to work hard to clear the Axis out of Africa (assuming that they support the French).
I've made some edits to the Iron Cross images that are cosmetic in the main, but include associating mobility with motorised units, which meant putting mobility first in tech order. Some other cosmetic changes have been made too. For example, Japanese planes are now separated into Army and Naval. Mechanised all start off essentially as motorised corps, which are turned into mechanised via tech additions. Unit movement is more influenced by technology, e.g., infantry warfare returns them to their default speeds.
Turns are simultaneous and the number of days moved forward is determined by the season. This mainly means that there are usually three Autumn and Spring turns, five Summer and two Winter turns. MMPs are normalised to 30 days.
I have over 1000 hours of playing this game, which is by far the best and probably now the only turn based WW2 game worth getting out there. I have been wargaming since my early teens (about 48 years ago) and WiF is my favourite tabletop game.
The goal was to try and add more depth and breadth to what is an excellent game.
I consider it developed enough to share for feedback, but I am still working on it.
This is my OneDrive space. Hopefully I set it properly.
https://1drv.ms/u/c/1045c0406ef6b723/IQ ... 4?e=0Z2rf6
There are more ships and aircraft, different starting setups, technology settings and force pools.
Economics are done differently. You get MMPs for resources and industrial centres with the map updated to reflect the changes. There are more convoy routes and some trade deals. For example, Germany now sends MMPs to Italy via a land convoy. The USSR benefits too from the deal with Germany. There are more MMPs, but things cost more to upgrade. Anyone familiar with WiF will be familiar with these changes. Maximum strengths are reduced for some units for some nations, e.g., Italy.
Naval Weaponry has been used to differentiate between ships. Aircraft carriers now use Ground Attack instead of Naval Weaponry.
Commonwealth countries in particular make early use of divisions instead of Corps, which I think makes Africa more interesting. For example, they now have to work hard to clear the Axis out of Africa (assuming that they support the French).
I've made some edits to the Iron Cross images that are cosmetic in the main, but include associating mobility with motorised units, which meant putting mobility first in tech order. Some other cosmetic changes have been made too. For example, Japanese planes are now separated into Army and Naval. Mechanised all start off essentially as motorised corps, which are turned into mechanised via tech additions. Unit movement is more influenced by technology, e.g., infantry warfare returns them to their default speeds.
Turns are simultaneous and the number of days moved forward is determined by the season. This mainly means that there are usually three Autumn and Spring turns, five Summer and two Winter turns. MMPs are normalised to 30 days.
I have over 1000 hours of playing this game, which is by far the best and probably now the only turn based WW2 game worth getting out there. I have been wargaming since my early teens (about 48 years ago) and WiF is my favourite tabletop game.
The goal was to try and add more depth and breadth to what is an excellent game.
I consider it developed enough to share for feedback, but I am still working on it.
This is my OneDrive space. Hopefully I set it properly.
https://1drv.ms/u/c/1045c0406ef6b723/IQ ... 4?e=0Z2rf6