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60 mm Mortar range

Posted: Thu May 21, 2026 12:44 am
by RedAss
So I have a higher echelon HQ unit that has 6x60 mm Mortars assigned to it.
The mortars have a range of 850 m, and the map scale is 250 m/hex.
The unit MAY bombard, but only in the adjacent hex.

I'm not great at math, but it should be 3 or 4 hexes. Am I missing something simple?

Re: 60 mm Mortar range

Posted: Thu May 21, 2026 1:22 am
by Curtis Lemay
RedAss wrote: Thu May 21, 2026 12:44 am So I have a higher echelon HQ unit that has 6x60 mm Mortars assigned to it.
The mortars have a range of 850 m, and the map scale is 250 m/hex.
The unit MAY bombard, but only in the adjacent hex.

I'm not great at math, but it should be 3 or 4 hexes. Am I missing something simple?
60mm mortars do not have a bombardment range (requires flag 13). Even if you edit it to add that flag, the game ignores any range shorter than 5km (I think). Left over from 2.5km being the shortest hexscale. Probably should be updated, but not this time.

Re: 60 mm Mortar range

Posted: Thu May 21, 2026 2:44 am
by rhinobones
RedAss wrote: Thu May 21, 2026 12:44 am So I have a higher echelon HQ unit that has 6x60 mm Mortars assigned to it.
The mortars have a range of 850 m, and the map scale is 250 m/hex.
The unit MAY bombard, but only in the adjacent hex.

If you really need/want to have a mortar unit with range, you could try this:

Find an artillery unit icon you don’t plan on using, as an example the cavalry artillery icon.
Replace the cavalry unit icon with the mortar unit icon, edit all three unit icon files
Edit range as necessary.
Test.

Regards, RhinoBones

Re: 60 mm Mortar range

Posted: Thu May 21, 2026 2:06 pm
by RedAss
Yeah, that's the next thing. I already gave it a secondary counter of artillery and it didn't work. Sounds like the game just doesn't acknowledge bombardment abilities less than 5k.

Re: 60 mm Mortar range

Posted: Thu May 21, 2026 2:25 pm
by cathar1244
RedAss wrote: Thu May 21, 2026 2:06 pm Yeah, that's the next thing. I already gave it a secondary counter of artillery and it didn't work. Sounds like the game just doesn't acknowledge bombardment abilities less than 5k.
Five kilometers is a kind of "magic" range in TOAW. It also impacts anti shipping fire, the piece must have at least a range of five kilometers (I think Bob may have changed this in the newer version that he is working on).

I think the original working assumption in TOAW, for fire at land targets, anything less than five kilometers was considered direct fire. May be wrong about that.

:D

Re: 60 mm Mortar range

Posted: Tue May 26, 2026 8:21 pm
by RedAss
So at at less than 2.5k/hex, the option is either shoulder fired 60mm mortars or 60 mm mortars with a 5K range, pick my poison.
Small price to pay for such an awesome game. Will likely leave the range as it is so when the inevitable update comes, the situation is ideal.
Shoulder Fired 60mm.jpg
Shoulder Fired 60mm.jpg (8.75 KiB) Viewed 237 times