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How many division can british form in 1808 after Moore Army reform?

Posted: Tue Jun 02, 2026 1:54 pm
by melvi
Hello,
Recently I bougth this game from Matrix store, added it to steam that patched it to 1.02a. No modification at all done. I am playing the "Napoleons Campaigns: Jan 1805 to Dec 1815" scenario with the British. I had been able to form up to 10 british division in 1805-1807 till I used the option “Moore Army Reform” in January 1808, after that I can only form 5 divisions, is this wad/wai?
Regards:
Melvi

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Tue Jun 02, 2026 6:04 pm
by Sarge11
Though I cannot say for certain, is there a dif between the first divisions that can be made and the ladder, do they have more manpower??

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Tue Jun 02, 2026 9:57 pm
by melvi
Sarge11 wrote: Tue Jun 02, 2026 6:04 pm Though I cannot say for certain, is there a dif between the first divisions that can be made and the ladder, do they have more manpower??
No, at all. Exactly the same. "18 elements organiced in 15 units" according to tooltip when you try to join a brigade that would make the element 19. Same limit as at the beginning of the scenario.
There are new brigades to recruit, huge ones too. One guard brigade almost division size with 15 elements by itself ( useless in my opinion cause OOB is same 3 infantry + ligh artillery of old brigades, so when this one loose elements in fights it wont replace them, I mean till there are only 3 infantry elements + 1 ligth artillery left). Also 6 line infantry ( mix of elite and conscripts) brigades almost division size with 14 elements, 3 ligth infantry brigades with 12 elements, 6 line infantry divisions ( all conscript infantry) with 13 elements, all of them with 3 ligth artillery elements,….. But the amount of divisions went from 10 to 5.

According to the ledger "objetives" tab, France has a combat power 109% of mine,but I can only field 2 corps ( well army + 1 corps) filled with those 5 division, like arround 3k + 3k power, and that’s it. On the other hand France have gazillion stacks of 1k, 2k, 3k power running arround. I think I could form 3 armies and 4 corps atm, what I lack is the divisions to fill them ( nor the brigades, the combat power points, those I have plenty). I would go figth France if I could make sayyyyy 20 divisions.

Regards:
Melvi

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Thu Jun 04, 2026 7:04 pm
by Sarge11
There ia something in the beginning of the campaign about breaking up division as you might not be able to build again, or France does start out with more divisions, it might be something about army corp s and sizes that needs to be done in your doctrines??

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Sun Jun 14, 2026 4:59 pm
by melvi
Sarge11 wrote: Thu Jun 04, 2026 7:04 pm There ia something in the beginning of the campaign about breaking up division as you might not be able to build again,
Yes, there is one message at the beginning of the scenario saying that. But it is not applicable here. I was able to form, break and rebuilt any amout of division up to 10 till the reforms. Only AFTER the reform this was the issue where if i break one of my 10 divisions i could not make a new one, the tooltip saying i had all my 5 division in the field.
Sarge11 wrote: Thu Jun 04, 2026 7:04 pm or France does start out with more divisions, it might be something about army corp s and sizes that needs to be done in your doctrines??
Indeed, i started the scenario from french side and they can form up to 999 divisions since turn 1, at least acording to the tooltip when you try to make a new one. And no, up to november 1808 that i reached already, there is no military reform or decree that increases the amount of british divisions.

I was wondering if this part of the GR reform script:
wrote: StartEvent = evt_nam_GBR_DivisionsFM_Special|1|0|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_GBR_MooreArmyReforms_Timer;>=;1
FacModifierExists = $FM_Divisions

Actions
SetCombiUnits = 0;0;5
ChangeUnitPool = $uni_GBR_Guard_Div_1805;1
ChangeUnitPool = $uni_GBR_Infantry1_Div_1805;5
ChangeUnitPool = $uni_GBR_Infantry2_Div_1805;5
ChangeUnitPool = $uni_GBR_Infantry3_Div_1805;5
ChangeUnitPool = $uni_GBR_LightInf_Div_1805;3

EndEvent
The line SetCombiUnits = 0;0;5 is wrong and it should be either SetCombiUnits = 0;0;+5 or directly SetCombiUnits = 0;0;15 if they want british to have a total 15 divisions after Moore reform.
Regards:
Melvi
PD Btw thanks Sarge for answering :)

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Sun Jun 14, 2026 5:44 pm
by Nikel
Ageod games were, are, highly moddable if you know what you are doing :)

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Sun Jun 14, 2026 6:49 pm
by melvi
Nikel wrote: Sun Jun 14, 2026 5:44 pm Ageod games were, are, highly moddable if you know what you are doing :)
Errhh.. that the issue... i have no clue about modding. That line of the GBR Army Reform.sct file is the only one that "looks like" it could be the reason of the "5 divisions" top if you count armies/corps/divisions.

Regards:
Melvi

Re: How many division can british form in 1808 after Moore Army reform?

Posted: Sun Jun 14, 2026 6:57 pm
by Nikel
The data of the games are editable with Notepad, or better with Notepad++

If you want to get into modding, back up all the game folder or create a new one for modding.


Example of find in files with Notepad++, searching for Nepomuco (you asked in the other thread). You may ignore the save files.

Note that this is in the game Napoleon's Campaigns, the first Ageod game on the topic.


Search "Nepocumo" (21 hits in 21 files of 22017 searched) [Normal: Case/Word]
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\1805 Trafalgar.hst (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\1805 Trafalgar~F04.ord (1 hit)
Line 650: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup1\1805 Trafalgar.hst (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup1\1805 Trafalgar~F04.ord (1 hit)
Line 650: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup1\1805 Trafalgar~F04.trn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup2\1805 Trafalgar.hst (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup2\1805 Trafalgar~C04.trn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup2\1805 Trafalgar~F04.ord (1 hit)
Line 650: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar0\Backup2\1805 Trafalgar~F04.trn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar1\1805 Trafalgar.hst (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar1\1805 Trafalgar~C04.trn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Saves\1805 Trafalgar1\1805 Trafalgar~F04.trn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Scens\1804 Boulogne.scn (1 hit)
Line 1024: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Scens\1805 August Campaign.scn (1 hit)
Line 3828: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Scens\1805 Trafalgar.scn (1 hit)
Line 701: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Scens\1808 Campaign.scn (1 hit)
Line 37220: San Juan Nepocumo
C:\Games\Napoleon's Campaigns\NCP\Scripts\Script04.ini (1 hit)
Line 652: SUFlavorName = San Ildefonso|San Juan Nepocumo|San Leandro
C:\Games\Napoleon's Campaigns\NCP\Scripts\Script08.ini (1 hit)
Line 3836: SUFlavorName = San Ildefonso|San Juan Nepocumo|San Leandro
C:\Games\Napoleon's Campaigns\NCP\Scripts\ScriptAugust05.ini (1 hit)
Line 5007: SUFlavorName = San Ildefonso|San Juan Nepocumo|San Leandro
C:\Games\Napoleon's Campaigns\NCP\Scripts\ScriptReport2806.txt (1 hit)
Line 1012: Line 841: SelectSubUnits 1001785 San Juan Nepocumo added, List Count now at: 614
C:\Games\Napoleon's Campaigns\NCP\Scripts\ScriptTrafalgar05.ini (1 hit)
Line 561: SUFlavorName = San Ildefonso|San Juan Nepocumo|San Leandro