Realistic Sub Communications
Posted: Sat Jun 06, 2026 1:49 am
Hey guys,
I've been playing around with automated ASW scenarios, and it occurred to me that it would probably be ideal to have realistic sub communication enabled for only one side.
For example, if a defending submarine (i.e. a Soviet SSN defending a bastion) detects an enemy sub, its optimal reaction would pretty much always be to immediately come to periscope depth and report its position, rather than attempting to engage alone. As such, realistic sub communications should probably be disabled for this side, since there would only be a couple of minutes lag between the classification of the Goblin by the defending sub and the reporting of its position, and having the sub in constant communication with friendly forces is a close enough approximation of this behavior.
By contrast, an attacking sub (such as a NATO SSN invading a protected bastion) would more likely remain at depth to stay hidden; it has little incentive to report the contact unless it knows there are friendly forces nearby who will receive the report and respond. Therefore, realistic sub communications is preferable for this side.
Is there any way to do this, or to approximate it in game?
I've been playing around with automated ASW scenarios, and it occurred to me that it would probably be ideal to have realistic sub communication enabled for only one side.
For example, if a defending submarine (i.e. a Soviet SSN defending a bastion) detects an enemy sub, its optimal reaction would pretty much always be to immediately come to periscope depth and report its position, rather than attempting to engage alone. As such, realistic sub communications should probably be disabled for this side, since there would only be a couple of minutes lag between the classification of the Goblin by the defending sub and the reporting of its position, and having the sub in constant communication with friendly forces is a close enough approximation of this behavior.
By contrast, an attacking sub (such as a NATO SSN invading a protected bastion) would more likely remain at depth to stay hidden; it has little incentive to report the contact unless it knows there are friendly forces nearby who will receive the report and respond. Therefore, realistic sub communications is preferable for this side.
Is there any way to do this, or to approximate it in game?