Un-droppable allied-detected contacts.
Posted: Wed Jun 17, 2026 8:39 pm
I would like to discuss a behavior that might be WAD or reportable and that is what I want to understand.
In scenarios where there are allies to the player, if an allied sensor detects an underwater contact (maybe this applies to any contact but my issue is with goblins) which, in the player's judgment, is not worth pursuing (eg obviously a false target or biologic, or - more importantly - a submarine with a then large uncertainty zone), if the player drops the contact the latter disappears for a moment and reappears as originally detected by the first allied sensor.
This is annoying because in an ASW patrol when a contact is detected in the patrol / prosecution zone the platforms assigned to the patrol try to engage and stop dispensing sonobuoys. In many cases when the uncertainty about the location of the contact has become large, it makes sense to "drop", and start searching all over again from scratch rather than hovering above a contact detected 1 hr ago.
Your views
In scenarios where there are allies to the player, if an allied sensor detects an underwater contact (maybe this applies to any contact but my issue is with goblins) which, in the player's judgment, is not worth pursuing (eg obviously a false target or biologic, or - more importantly - a submarine with a then large uncertainty zone), if the player drops the contact the latter disappears for a moment and reappears as originally detected by the first allied sensor.
This is annoying because in an ASW patrol when a contact is detected in the patrol / prosecution zone the platforms assigned to the patrol try to engage and stop dispensing sonobuoys. In many cases when the uncertainty about the location of the contact has become large, it makes sense to "drop", and start searching all over again from scratch rather than hovering above a contact detected 1 hr ago.
Your views