Arrival "on" off map

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Cpl GAC
Posts: 455
Joined: Fri Jul 16, 2021 6:38 pm
Location: USA East Coast

Arrival "on" off map

Post by Cpl GAC »

As shown in the screen shot, this scenario will be played above the nonplayable line.

BUT - I want a major HQ unit for Force 1 to arrive in Borisov on turn 7, which is "off map". Force two is excluded from entering this area.

1) What supply level # should I place there to allow a HQ staff to stay green but not much else? I don't want the units in play using it as a beneficial supply point. I understand it will naturally extend supply, but I want that minimized.
2) I want the unit "on the board" and any abilities it has would be in effect, but the unit would not be reachable by force 2.
3) The unit will arrive in Garrison mode and not change it's orders
can supply pass.png
can supply pass.png (2.02 MiB) Viewed 984 times
At some point I'm going to remove the non-playable partition and add formations to the south, but this is a smaller stand-alone test scenario.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
Jeremy Mac Donald
Posts: 348
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

Re: Arrival "on" off map

Post by Jeremy Mac Donald »

Supplies are cumulative so if the unit starts at 60% supply and there is a supply point giving out supplies at 5 then, assuming the unit does not move it will go up by 5 supplies pert turn. So 65 on the next turn and 70 on the turn after that.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
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