Arrival "on" off map
Posted: Wed Jun 17, 2026 11:26 pm
As shown in the screen shot, this scenario will be played above the nonplayable line.
BUT - I want a major HQ unit for Force 1 to arrive in Borisov on turn 7, which is "off map". Force two is excluded from entering this area.
1) What supply level # should I place there to allow a HQ staff to stay green but not much else? I don't want the units in play using it as a beneficial supply point. I understand it will naturally extend supply, but I want that minimized.
2) I want the unit "on the board" and any abilities it has would be in effect, but the unit would not be reachable by force 2.
3) The unit will arrive in Garrison mode and not change it's orders At some point I'm going to remove the non-playable partition and add formations to the south, but this is a smaller stand-alone test scenario.
BUT - I want a major HQ unit for Force 1 to arrive in Borisov on turn 7, which is "off map". Force two is excluded from entering this area.
1) What supply level # should I place there to allow a HQ staff to stay green but not much else? I don't want the units in play using it as a beneficial supply point. I understand it will naturally extend supply, but I want that minimized.
2) I want the unit "on the board" and any abilities it has would be in effect, but the unit would not be reachable by force 2.
3) The unit will arrive in Garrison mode and not change it's orders At some point I'm going to remove the non-playable partition and add formations to the south, but this is a smaller stand-alone test scenario.