Page 1 of 1

A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 8:46 pm
by Gilmer
Hey, guys, if I'm supposed to put a question underneath where Kull's spreadsheet is posted about, I'll start doing that. I don't want to mess up any protocol.

Allied setup.
Lines 1172-1177
Create a TF in Hong Kong.

There's a part that says "absolute". Can anyone tell me what that means? I have been searching the unit play cards for something that I can set to absolute, but am coming up empty.

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 8:47 pm
by Gilmer
I didn't click twice this time. :D

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 9:18 pm
by pbiggar
I do not have the spreadsheet open right now, but it probably means to set the threat tolerance to "Absolute" so they will do their best to get away and not abort the mission because of Japanese air and naval superiority.

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 9:25 pm
by dr.hal
Are you chatting about turn 2 strategy? I was of the understanding that on turn 1 tha Allies can't create any new TFs... they can unite or split existing TFs but.....do I have this wrong?

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 9:44 pm
by Gilmer
dr.hal wrote: Thu Jun 18, 2026 9:25 pm Are you chatting about turn 2 strategy? I was of the understanding that on turn 1 tha Allies can't create any new TFs... they can unite or split existing TFs but.....do I have this wrong?
The Kull spreadsheet is from Turn 2. It presupposes you already ran Turn 1 and got historical results.

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 9:44 pm
by Gilmer
pbiggar wrote: Thu Jun 18, 2026 9:18 pm I do not have the spreadsheet open right now, but it probably means to set the threat tolerance to "Absolute" so they will do their best to get away and not abort the mission because of Japanese air and naval superiority.
Ahh, that makes sense! Thank you.

Re: A specific question on Kull's spreadsheet...

Posted: Thu Jun 18, 2026 9:51 pm
by dr.hal
Gilmer wrote: Thu Jun 18, 2026 9:44 pm
dr.hal wrote: Thu Jun 18, 2026 9:25 pm Are you chatting about turn 2 strategy? I was of the understanding that on turn 1 tha Allies can't create any new TFs... they can unite or split existing TFs but.....do I have this wrong?
The Kull spreadsheet is from Turn 2. It presupposes you already ran Turn 1 and got historical results.
Ahhh ok, got it......

Re: A specific question on Kull's spreadsheet...

Posted: Wed Jun 24, 2026 1:19 am
by BBfanboy
pbiggar wrote: Thu Jun 18, 2026 9:18 pm I do not have the spreadsheet open right now, but it probably means to set the threat tolerance to "Absolute" so they will do their best to get away and not abort the mission because of Japanese air and naval superiority.
I agree with this. You won't find the threat tolerance setting on the ship screen - it's for the TF so go to that screen and select the Routing Orders. I always set Direct and Absolute routing if I am near the enemy and the mission must not abort. For warships and troop convoys I choose a good commander with high naval and medium-high aggression (and guts).
In extreme threat environments the TF can still change its routing during turn execution to save itself.

Re: A specific question on Kull's spreadsheet...

Posted: Wed Jul 01, 2026 2:52 am
by Gilmer
I've noticed, and I'm not criticizing/complaining and also I may be wrong, of slight differences between the spreadsheet and the actual locations of some units/ships.

Re: A specific question on Kull's spreadsheet...

Posted: Wed Jul 01, 2026 3:00 am
by Bo Rearguard
Gilmer wrote: Wed Jul 01, 2026 2:52 am I've noticed, and I'm not criticizing/complaining and also I may be wrong, of slight differences between the spreadsheet and the actual locations of some units/ships.
Likely because in the many years since Kull first released the set-up spreadsheets, there have been many updates and revisions to the game. Kull admitted that although he occasionally updated his spreadsheet he didn't necessarily catch every location change. Your best bet if you can't find a unit where the spreadsheet states it is, is to do a ID number search to pinpoint it and try and send it to the destination suggested. Some land units may have to march to a nearby railhead first to get going.

Re: A specific question on Kull's spreadsheet...

Posted: Wed Jul 01, 2026 12:21 pm
by Gilmer
Yeah, that's what I'm doing. I search them out. There was one instance where I don't think an LCU was on the map yet, but as someone else said, this can be done in the first few days, so no worries. Also, if I miss one or two things and don't do them exactly on those 2 or 3 items out of 4600, then I doubt my game is ruined, lol.

I guess I just like to talk.

Re: A specific question on Kull's spreadsheet...

Posted: Wed Jul 01, 2026 4:06 pm
by Sardaukar
"The whole world is in chess. Any move can be the death of you. Do anything except remain where you started, and you can't be sure of your end. " -King Baldwin IV, Kingdom of Heaven :D 8-)