Airfield attack mechanics
Posted: Sun Jun 21, 2026 11:30 pm
Hello to everyone.
I have been playing part 3 of the shifting sands campaing, Operation Moked in which I have to organise hundreds of aircraft on strikes against dozen airfields.
I have around 1000 hours on this game and I still haven't found any way to properly conduct strikes on airfields.
The only method that currently works is to manually assign specific airfield targets to specific aircraft, but that is impossible in a scenario like Moked, where entire Israeli airforce of the time has to conduct an simulataneous attack.
Another way is to make a mission for each target, with that being impossible for aformentioned reason.
I believe the game is in dire need of better refined strike mechanics. Here I will write my frustrations, ideas and recommendations.
1. Add an option to change how targets are assigned. I have been playing a scenario where I had to strike multiple SA-2 positions with aircraft. When I selected them all and assigned aircraft to strike, mission planner assigned 6 aircraft(3 flights) to each, while I found that 2 aircraft per target reliably destroyed each postion. What I would recommend is adding ability to select how many aircraft are assigned to each target.
2. There should be an option to make a mission that attacks aircraft parked on parking spots, aprons and revetments. How I would make it work is to assign target group(the airfield), and aircraft fly to it and strike each target which has units hosted
3. Currently, when you assign aircraft to attack runways, access points and parking spots of any kind, they keep attacking the same target indefinitely as those objects are non-destructible. The reason for this is that no matter how many craters you make on a runway, it can always be repaired relatively quickly by refilling the earth, and even parts of cratered runways can be used by helicopters and short takeoff aircraft. I present two solutions. First is to make a scenario option to make those objects destructible, if for example a scenario lasts 10 hours, and you heavily damage a runway, it can be considered destroyed for good. Second option is to make option in mission editor to drop targets after certain damage treshold.
4. I have found it very difficult to organise an DEAD mission with aircraft attacking with unguided bombs. I would like a way to refine better what type of targets aircraft are to attack in ASuW patrol, so I can set them to patrol and attack all SAM and AAA sites they identify. This would allow you to use this type of mission as DEAD.
5. The targets window in strike mission planer should have ability to filter or sort targets by type, so when I add large airfields to target list, I can quickly remove all the things I don't want to be attacked.
6. There should be a way to edit parameters of multiple flightplans for the same strike mission. For example I have 6 flights attacking, and I want all of them to be at different altitude at ingress point. There should be a way to quickly alter that for all of them.
Thank you for reading, and I am looking forward to comments and replies.
I have been playing part 3 of the shifting sands campaing, Operation Moked in which I have to organise hundreds of aircraft on strikes against dozen airfields.
I have around 1000 hours on this game and I still haven't found any way to properly conduct strikes on airfields.
The only method that currently works is to manually assign specific airfield targets to specific aircraft, but that is impossible in a scenario like Moked, where entire Israeli airforce of the time has to conduct an simulataneous attack.
Another way is to make a mission for each target, with that being impossible for aformentioned reason.
I believe the game is in dire need of better refined strike mechanics. Here I will write my frustrations, ideas and recommendations.
1. Add an option to change how targets are assigned. I have been playing a scenario where I had to strike multiple SA-2 positions with aircraft. When I selected them all and assigned aircraft to strike, mission planner assigned 6 aircraft(3 flights) to each, while I found that 2 aircraft per target reliably destroyed each postion. What I would recommend is adding ability to select how many aircraft are assigned to each target.
2. There should be an option to make a mission that attacks aircraft parked on parking spots, aprons and revetments. How I would make it work is to assign target group(the airfield), and aircraft fly to it and strike each target which has units hosted
3. Currently, when you assign aircraft to attack runways, access points and parking spots of any kind, they keep attacking the same target indefinitely as those objects are non-destructible. The reason for this is that no matter how many craters you make on a runway, it can always be repaired relatively quickly by refilling the earth, and even parts of cratered runways can be used by helicopters and short takeoff aircraft. I present two solutions. First is to make a scenario option to make those objects destructible, if for example a scenario lasts 10 hours, and you heavily damage a runway, it can be considered destroyed for good. Second option is to make option in mission editor to drop targets after certain damage treshold.
4. I have found it very difficult to organise an DEAD mission with aircraft attacking with unguided bombs. I would like a way to refine better what type of targets aircraft are to attack in ASuW patrol, so I can set them to patrol and attack all SAM and AAA sites they identify. This would allow you to use this type of mission as DEAD.
5. The targets window in strike mission planer should have ability to filter or sort targets by type, so when I add large airfields to target list, I can quickly remove all the things I don't want to be attacked.
6. There should be a way to edit parameters of multiple flightplans for the same strike mission. For example I have 6 flights attacking, and I want all of them to be at different altitude at ingress point. There should be a way to quickly alter that for all of them.
Thank you for reading, and I am looking forward to comments and replies.