[TWEAK] Game running poorly in scenarios with many artillery units hitting targets
Posted: Sun Jun 21, 2026 11:45 pm
I have been playing a scenario which involved many artillery units repeatedly hitting fortified bunkers, and it ran very poorly despite it's small size.
The solution that worked for me is to disable message log being generated for weapon endgames and hits, as those are generated for each artillery shell hit, and those there are many.
I am writing this so that it hopefully comes up if anyone experiences the same problem
The solution that worked for me is to disable message log being generated for weapon endgames and hits, as those are generated for each artillery shell hit, and those there are many.
I am writing this so that it hopefully comes up if anyone experiences the same problem