Page 1 of 1
1892 Ships RTB
Posted: Sat Jun 27, 2026 2:18 pm
by Swant
Ships that are assigned to inactive missions, RTB at the begining of the scenario
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 2:25 pm
by Nikel
Must be related with this thread?
What are they supposed to do?
https://forums.matrixgames.com/viewtopic.php?t=417511
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 2:38 pm
by Swant
They are suppose to wait until the mission is activated. Many scenarios has inactive missions at the start. In this example the mission designer has manualy set waypoints that the ships should follow until a specific time when the mission is activated.
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 2:51 pm
by Nikel
Another option in the missions, more complications?

Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 3:44 pm
by Knightpawn
Swant wrote: Sat Jun 27, 2026 2:38 pm
They are suppose to wait until the mission is activated. Many scenarios has inactive missions at the start. In this example the mission designer has manualy set waypoints that the ships should follow until a specific time when the mission is activated.
I agree. From a scenario design perspective this is a problematic approach especially for ships. Imo it should be restated as originally. I guess this is the new tweak that has units assigned to a deactivated mission go RTB. I don't believe this should be a necessary behavior.
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 3:56 pm
by Nikel
Well, in this case, this is my second bug report, that is fixed, and backfires.
I will stop creating them
Then, how are my naval drones supposed to RTB, giving them the order one by one.
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 4:05 pm
by Nikel
I think this is the line in question, so if the mission is already inactive, it should not happen?
FIXED: #17367: (1884) Units that are currently on-mission when mission is inactivated do not RTB automatically
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 4:50 pm
by Knightpawn
Nikel wrote: Sat Jun 27, 2026 3:56 pm
Well, in this case, this is my second bug report, that is fixed, and backfires.
I will stop creating them
Then, how are my naval drones supposed to RTB, giving them the order one by one.
Group them and RTB the group

.
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 4:54 pm
by Nikel
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 6:27 pm
by Knightpawn
For the record my interpretation (and it could be idiosyncratic or not) of switching a mission to "inactive" status was - until the original post - that units assigned to that mission will not be further deployed for the purposes of the mission (units in bases will not launch - units out of bases will continue doing what they were doing, including, for the avoidance of doubt, execute the mission if already deployed in the mission). If I wanted to RTB the units already executing I will manually RTB them. If I remember correctly there is (was?) a check box under the deactivation time that said "RTB" and I understood that its purpose was to automate an RTB order when mission deactivation time kicked in. An RTB command for all units currently deployed on an active mission does not entail de-activating the mission. Why should the opposite be true (i.e. Deactivate -> RTB). To my mind they are two distinct things. "RTB" is an order, Active / Inactive is status.
Re: 1892 Ships RTB
Posted: Sat Jun 27, 2026 7:38 pm
by Nikel
I created the bug report, because when I deactivated a patrol mission with ACs manually, they RTB.
But when the same was done in a demining mission with naval drones, they just stopped the engines instead of RTB, like the ACs did.
Re: 1892 Ships RTB
Posted: Tue Jun 30, 2026 10:35 pm
by Dimitris
Damned if we do, damned if we don't....
Re: 1892 Ships RTB
Posted: Wed Jul 01, 2026 6:52 am
by Nikel
To be always the same, independently of the situation, is a good thing
Alternatives?
- Revert the fix, apparently everyone was happy with how it worked before.
- Add an option to the status of the mission: active, inactive and inactive and RTB.
- Only RTB the unmanned ships when you inactivate the mission.
- ?
Re: 1892 Ships RTB
Posted: Wed Jul 01, 2026 7:28 am
by blu3s
There's already a Checkbox to make the Unit RTB on mission deactivation, so I probably missing something but you just use that checkbox to make the units RTB on deactivation, I'd revert the tweak.

Re: 1892 Ships RTB
Posted: Wed Jul 01, 2026 7:34 am
by Nikel
But that is only available when you set a deactivation time.
Not in the status options above that you change manually.

- I.gif (134.42 KiB) Viewed 30 times
Re: 1892 Ships RTB
Posted: Wed Jul 01, 2026 7:42 am
by blu3s
Well, what I'd say if you change the status manually you should also care manually of the units. You can just set a deactivation time in the next 5s if you want to avoid that...