[1892] Hold End Point is a problem (but not in editor)
Posted: Sun Jun 28, 2026 8:04 pm
Where to start?....
AAW Patrols with Flight Plans (take off time) create a plan that is like this
1. Take off
2. Assemble
3 Turning Point
4 ....
SEAD Patrols with Flight Plans create a plan like this
1. Take off
2. Hold Sart
3 Hold End
4 Turning Point
5....
I dont understand the rationale but - that is beyond the point
AAW Patrol as above will behave as expected
SEAD Partol as above will
(a) Stick forever at Hold End in normal game - THE PROBLEM
(b) Behave in the editor
Why not dispense with HOLD WPs altogether in flight plans, substitute Assemble for them and live happily ever after?
In the attached there is one AAW and one SEAD patrol. Hard to miss
AAW Patrols with Flight Plans (take off time) create a plan that is like this
1. Take off
2. Assemble
3 Turning Point
4 ....
SEAD Patrols with Flight Plans create a plan like this
1. Take off
2. Hold Sart
3 Hold End
4 Turning Point
5....
I dont understand the rationale but - that is beyond the point
AAW Patrol as above will behave as expected
SEAD Partol as above will
(a) Stick forever at Hold End in normal game - THE PROBLEM
(b) Behave in the editor
Why not dispense with HOLD WPs altogether in flight plans, substitute Assemble for them and live happily ever after?
In the attached there is one AAW and one SEAD patrol. Hard to miss