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Jison's MapMod
Posted: Sat Jul 04, 2026 11:26 am
by rake
Posting this here as I think it will catch more eyes than the Mod board...
I've read the posts, clicked the links and scoured Google, but I cannot find an active download link for Jison's MapMod. I've played Panzer Campaigns for years and have most of the games. The very first thing I do when loading these games onto my PC is to plug in Jison's mods. I will not play the game without them as I think the box graphics are horrible. Jison's mods make them playable for me.
Thankfully, WitE is not that bad. Knowing that Jison has made a mod for this game, and I am unable to find it, drives me a bit crazy. I seen way too many 404 errors and "File not Found". Even the Wayback Machine didn't have an active link. I am holding off on buying Steel Inferno until I find this.
Could someone please point me to an active link so that I could download the mod?
Gracias,
rake
Re: Jison's MapMod
Posted: Sat Jul 04, 2026 11:40 am
by Nikel
rake wrote: Sat Jul 04, 2026 11:26 am
Posting this here as I think it will catch more eyes than the Mod board...
I've read the posts, clicked the links and scoured Google, but I cannot find an active download link for Jison's MapMod. I've played Panzer Campaigns for years and have most of the games. The very first thing I do when loading these games onto my PC is to plug in Jison's mods. I will not play the game without them as I think the box graphics are horrible. Jison's mods make them playable for me.
Thankfully, WitE is not that bad. Knowing that Jison has made a mod for this game, and I am unable to find it, drives me a bit crazy. I seen way too many 404 errors and "File not Found". Even the Wayback Machine didn't have an active link. I am holding off on buying Steel Inferno until I find this.
Could someone please point me to an active link so that I could download the mod?
Gracias,
rake
Try the dropbox links posted by Edorf.
https://forums.matrixgames.com/viewtopi ... 3#p5193913
AFAIK these mods are for WitE and Steel Inferno is a DLC for WitE 2.
Re: Jison's MapMod
Posted: Sat Jul 04, 2026 9:00 pm
by rake
Thank you kindly, good sir!
Re: Jison's MapMod
Posted: Sun Jul 05, 2026 1:04 pm
by zebrazwo
Those mods only work with WITE and not WITE2 right?
Re: Jison's MapMod
Posted: Fri Sep 11, 2026 1:15 pm
by rake
Appreciation for all the replies!
Unfortunately, it seems that the naming conventions have changed somewhere along the line of updates. Jison's Mod , plus the Rainy Day Mod(s) will no longer work "out of the box"
The file structure for the ground tiles (in the mods) uses a folder tree with different zoom levels, i.e, Zoom2, Zoom2_nogrid, Zoom4, etc. The current update has a "TILES" folder, and the ground tiles are broken into additional folders by type: "Bocage", "City", "Coast", "Water", etc. Plugging these mods into JSGME sends the mod enabler looking for folders that no longer exist.
Being relatively new, I have no idea of when the folder structure changed, nor the time to research it. It really is a shame because, in my opinion, every mod that Jison has ever done, in every game that he's made a mapmod for, has improved the quality of the graphics immensely.
I've been a PS user for many years, and while I have made mods (for other games) for my own use. re-sorting the tiles to fit the new file structure is likely beyound my abilities, time wise. At 72, and still working a 60-hour work week, I just do not have the time iif I want to game at all. Mind you, I AM NOT asking someone else to do this, I'm just expressing my frustration that I cannot get my favorite mod to run in this game. Therre are some other mods that improve the graphics, but none match the quality of Jison's MapMods... again, IMO... no disrespect to other modders; I understand the time sink that modding can be.
Rake out
Re: Jison's MapMod
Posted: Sat Sep 12, 2026 1:25 am
by thek3mu
rake wrote: Fri Sep 11, 2026 1:15 pm
[...]Unfortunately, it seems that the naming conventions have changed somewhere along the line of updates. Jison's Mod , plus the Rainy Day Mod(s) will no longer work "out of the box"
The file structure for the ground tiles (in the mods) uses a folder tree with different zoom levels, i.e, Zoom2, Zoom2_nogrid, Zoom4, etc. The current update has a "TILES" folder, and the ground tiles are broken into additional folders by type: "Bocage", "City", "Coast", "Water", etc. Plugging these mods into JSGME sends the mod enabler looking for folders that no longer exist.[...]
this mapmod doesn't work with War in the East 2 (WitE2). it's changed to a tile-based map and works completely different than the first War in the East (WitE).
WitE2 Manual, Appendix B, Dev Notes / ch. 31 wrote:The 2010 release of WitE was successful and we immediately started work on War in the West. An early decision was to switch to a tile based map, and to create a map covering all of Europe and North Africa. We knew eventually we wanted to continue the series beyond Western Europe, and by going to a tile based system it would be much easier for us to continue to improve the map with additional layers of data and corrections to existing data. It was this early decision that made WitE2 possible.
Re: Jison's MapMod
Posted: Sat Sep 12, 2026 2:24 am
by thek3mu
rake wrote: Fri Sep 11, 2026 1:15 pm
[...]It really is a shame because, in my opinion, every mod that Jison has ever done, in every game that he's made a mapmod for, has improved the quality of the graphics immensely.
[...]
FYI, Jison did the original artwork for the map of the new
War in Spain 1936-39 game:
https://www.matrixgames.com/game/war-in-spain-1936-39 - looks spendid btw, check it out!
(tbh, if i had the money i'd just buy that game to enjoy Jison's art!)