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HQ Type Field
Posted: Fri Jul 10, 2026 5:23 pm
by Dereck
I'm seeing values in the HQ Type field that doesn't make sense and I can't find mention of in my old Editor Manual.
I thought the only HQ Types were 100 (Command), 0 (Corps), 20 (Naval), 30 (Amphib) and 50 (Air) yet I'm seeing values like the photo below of 221. I'm not sure what the 221 means and there are a lot of other units with just 0 for the HQ Type (which i would expect since they aren't HQs).

- HQ Type Question.jpg (100.63 KiB) Viewed 181 times
Re: HQ Type Field
Posted: Sat Jul 11, 2026 3:45 am
by sandman455
I think Kull's answer from this thread is probably correct
https://forums.matrixgames.com/viewtopi ... d#p5136386
My guess is it is just a stray data entry, an artifact, from the original scenario construction. Page 36 of the editor manual states it is not a meaningful value for that type of unit. FWIW, I have zeroed out a few of them and never noticed an issue.
Re: HQ Type Field
Posted: Sat Jul 11, 2026 6:28 am
by Chris21wen
Re: HQ Type Field
Posted: Sat Jul 11, 2026 12:41 pm
by zebrazwo
Re: HQ Type Field
Posted: Sat Jul 11, 2026 7:27 pm
by Dereck
sandman455 wrote: Sat Jul 11, 2026 3:45 am
I think Kull's answer from this thread is probably correct
https://forums.matrixgames.com/viewtopi ... d#p5136386
My guess is it is just a stray data entry, an artifact, from the original scenario construction. Page 36 of the editor manual states it is not a meaningful value for that type of unit. FWIW, I have zeroed out a few of them and never noticed an issue.
Okay so it sounds like setting the HQ type to 0 for all non-HQs in the TOE and units won't cause any problems except to make things consistent. (I'm a retired database programmer/DBA and data inconsistencies irritate me).
Re: HQ Type Field
Posted: Sun Jul 12, 2026 7:15 am
by Chris21wen
Doesn't work for me either. For some reason can't attach to first post.
Posted another link
https://forums.matrixgames.com/viewtopi ... 3#p5136823, post #13.