Page 1 of 1
Suffix field in editor
Posted: Sat Jul 11, 2026 7:39 pm
by Dereck
I'm creating actual TOEs for HQs that don't have them in my scenario.
Does the suffix matter? I see a lot of HQ units (without a TOE) that have 00-None for the Suffix. Even a few US Air HQ TOEs use 00-none.
Another source says for TOEs the suffix matters and for HQs like a Command HQ the suffix should be 46-Army and a submarine HQ 47-Corps.
For what it's worth I've attached a TOE/Unit listing for the US Navy which is the only one I've completed so far which includes the HQ TOEs.
Re: Suffix field in editor
Posted: Sun Jul 12, 2026 7:01 am
by Chris21wen
See section 3.6.2 unofficial editor manual.
Re: Suffix field in editor
Posted: Sun Jul 12, 2026 11:29 am
by Dereck
Chris21wen wrote: Sun Jul 12, 2026 7:01 am
See section 3.6.2 unofficial editor manual.
This doesn't answer my question. The section you referred me to talks about units (such as battalions, brigades, etc) while in my original post I mentioned HEADQUARTERS so the question still stands:
Do suffixes matter for HEADQUARTERS or does 00-None work okay (Command, Air, Fleet, etc) for a TOE and unit?
And also is there a difference between them in a TOE slot and an actual HQ slot?
Re: Suffix field in editor
Posted: Tue Jul 14, 2026 2:08 pm
by LargeSlowTarget
@Dereck
Section 3.6.2. is titled "HQ or Ground Unit Attributes Only " so it does cover HQs as well.
The key sentence is "This drop down list will be different for each unit Type."
If you check in the editor, you will find that HQs have access for example to the suffix 46 Army and the suffix 49 Fleet. These suffixes are not available for other unit types.
Both 46 and 49 are widely used in the OOB. For example, the Kwantung Army is simply named "Kwantung" in the name field, the "Army" is added by the suffix.
Same for 1st, 2nd, 3rd etc. Fleets - the name only says "1st" etc. - the "Fleet" is added by the suffix.
You may also use the suffix 00 None and enter "Kwantung Army" or "1st Fleet" in the name field to have the same result displayed in the game.
But as explained, the use of a suffix can have an impact on the availability of leaders. However, no further details are given.
You may want to test whether the available leaders are different if you set the suffix to 00, to 46 or 49.
Re: Suffix field in editor
Posted: Tue Jul 14, 2026 8:26 pm
by Dereck
LargeSlowTarget wrote: Tue Jul 14, 2026 2:08 pm
@Dereck
Section 3.6.2. is titled "
HQ or Ground Unit Attributes Only " so it does cover HQs as well.
The key sentence is "This drop down list will be different for each unit Type."
If you check in the editor, you will find that HQs have access for example to the suffix 46 Army and the suffix 49 Fleet. These suffixes are not available for other unit types.
Both 46 and 49 are widely used in the OOB. For example, the Kwantung Army is simply named "Kwantung" in the name field, the "Army" is added by the suffix.
Same for 1st, 2nd, 3rd etc. Fleets - the name only says "1st" etc. - the "Fleet" is added by the suffix.
You may also use the suffix 00 None and enter "Kwantung Army" or "1st Fleet" in the name field to have the same result displayed in the game.
But as explained, the use of a suffix can have an impact on the availability of leaders. However, no further details are given.
You may want to test whether the available leaders are different if you set the suffix to 00, to 46 or 49.
@LST, thanks for the reply. See below for my response. I put it in a screen print to keep my formatting to make things easier to read.

- USN TOE Structure.jpg (217.31 KiB) Viewed 106 times