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Modding Scripts
Posted: Tue Jul 14, 2026 8:51 pm
by dhucul2011
Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?
Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Thanks.
Re: Modding Scripts
Posted: Fri Aug 21, 2026 10:58 pm
by Nginear
dhucul2011 wrote: Tue Jul 14, 2026 8:51 pm
Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?
No.
dhucul2011 wrote: Tue Jul 14, 2026 8:51 pm
Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Not sure on this one. I do know you can edit the text/description popups in real time. Have that popup text box active in the game, edit the text file, save and ALTāTAB back into the game and it will be changed.
Re: Modding Scripts
Posted: Sat Aug 22, 2026 8:00 pm
by Lothos
dhucul2011 wrote: Tue Jul 14, 2026 8:51 pm
Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?
Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Thanks.
No to both questions, I wish! It would have made doing AI work allot easier.