Modding Scripts
Posted: Tue Jul 14, 2026 8:54 pm
Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?
Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Thanks.
Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Thanks.