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Modding Scripts

Posted: Tue Jul 14, 2026 8:54 pm
by dhucul2011
Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks.

Re: Modding Scripts

Posted: Wed Jul 15, 2026 8:51 am
by BillRunacre
No, the best alternative is to create a simple test campaign with minimal countries, forces and scripts in order to check if amended scripts work.

Re: Modding Scripts

Posted: Wed Jul 15, 2026 6:28 pm
by dhucul2011
Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.

Re: Modding Scripts

Posted: Wed Jul 15, 2026 9:26 pm
by Lothos
dhucul2011 wrote: Wed Jul 15, 2026 6:28 pm Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.
Try doing AI work, it can be hair pulling! Small change and a restart!