AXIS Strategy
Posted: Sun Jul 26, 2026 7:31 am
War in the West is a complicated game. I've played a lot of games, mostly as the Axis. (Although I do prefer to play the Allies) I plan to discuss different game mechanics and how the German player can use them to minimize the Allied advantages to generating victory points.
There are a few different options that can affect how victory points are accumulated in the game. First off I am assuming the 1943-1945 campaign game, with East Front OFF, and with Optional City VP ON.
The Optional City VP was a later addition to the game because it was quite possible for the Allies to win by bombing alone. Without it the Germans probably have to try for a morale victory rather then a victory point one. (A morale victory is making your opponent concede).
You should be familiar with how victory points are accumulated from turn to turn in the game. In general, the Allies are in the driving seat. They gain points for bombing certain factories. They gain points for taking urban centers. They lose victory points for casualties and for failing to bomb. As the German player, you can only get a few points for over garrisoning zones or by attacking and causing casualties. What this really means is that you have to treat every turn as an opportunity to slow the Allies down. You won't be preventing a D-Day, or the allies taking hexes in Italy, so the penalty vps are meaningless. You won't be doing a Battle of the Bulge style attack where you push the allies back to the sea.
Of course you could win by making the opponent concede. Probably the most common way a game ends. This usually happens in Italy early on in a game due to defeating an allied invasion.
So some of my topics on Axis Strategy will include: garrison values (and how CV works), the air war, the Italian armed forces.....
There are a few different options that can affect how victory points are accumulated in the game. First off I am assuming the 1943-1945 campaign game, with East Front OFF, and with Optional City VP ON.
The Optional City VP was a later addition to the game because it was quite possible for the Allies to win by bombing alone. Without it the Germans probably have to try for a morale victory rather then a victory point one. (A morale victory is making your opponent concede).
You should be familiar with how victory points are accumulated from turn to turn in the game. In general, the Allies are in the driving seat. They gain points for bombing certain factories. They gain points for taking urban centers. They lose victory points for casualties and for failing to bomb. As the German player, you can only get a few points for over garrisoning zones or by attacking and causing casualties. What this really means is that you have to treat every turn as an opportunity to slow the Allies down. You won't be preventing a D-Day, or the allies taking hexes in Italy, so the penalty vps are meaningless. You won't be doing a Battle of the Bulge style attack where you push the allies back to the sea.
Of course you could win by making the opponent concede. Probably the most common way a game ends. This usually happens in Italy early on in a game due to defeating an allied invasion.
So some of my topics on Axis Strategy will include: garrison values (and how CV works), the air war, the Italian armed forces.....