Armour and AP values seem to matter much less than I had thought
Posted: Tue Jul 28, 2026 8:15 am
Is it me or the interaction between a weapon's AP value and a vehicle's armor (to put it mildly) is "weird"?
Take the below picture for example.

Leo2 vs a dedicated AT platform:
From a strictly scenario perspective however i find it not only annoying but extremely frustrating from a game that aims for realism.
Fallen out means damaged (or injured), so yes you can argue that non penetrating hits can still damage sensors, other equipment, but this kind of damage should in the majority of the cases not make a unit totally combat ineffective (ie removed from the given scenario).
Combat mission simulates this very well. You can have your panthers face tank T34s or Zis anti tank guns, but then you may lose your tracks, your optics, radio, or the gun could get hit making the tank unable to fire. HOWEVER the vehicle is still on the field and can partake in the operation albeit with degraded capabilities.
In conclusion i really dislike the system where (and iam obviusly exagerating) anything can knock out anythink, but hey ho dont worry it didnt get destroyed, it is just fallen out.
It was painful to watch some t55s, t72s or bmps casually stroll up to my leos (who were in hold position, in a forest with 90% cover, and in a dug in state) and take them out or cause significant damage.
Or am I missing something?
(the above observation was written after having completed the Czech, the Big Red One campaign and 3 screns from the W German camp)
Take the below picture for example.

Leo2 vs a dedicated AT platform:
- The leo has (or should have on paper) a formidable frontal protection;
- 71/60 against AP and 129/120 against HEAT;
- that SHOULD mean that the tank is INVULNERABLE from the front from Konkurs ATGM missiles (heat pen 66)
- and yet when i tried to move a 4 unit section forward using deliberate, the 3 soviet atgm platforms on the other side of the hill decimated them by the end of cycle (all tanks were lost)
- the same thing happened throughout the entrire campaign, my tanks were knocked out left and right by ATGMs, and tanks (even T55s!!!) - and no I am not talking about "same hex" or "1 hex" engagements where side and rear shots become much more probable - with pen woefully insufficient to even scratch the paint.
From a strictly scenario perspective however i find it not only annoying but extremely frustrating from a game that aims for realism.
Fallen out means damaged (or injured), so yes you can argue that non penetrating hits can still damage sensors, other equipment, but this kind of damage should in the majority of the cases not make a unit totally combat ineffective (ie removed from the given scenario).
Combat mission simulates this very well. You can have your panthers face tank T34s or Zis anti tank guns, but then you may lose your tracks, your optics, radio, or the gun could get hit making the tank unable to fire. HOWEVER the vehicle is still on the field and can partake in the operation albeit with degraded capabilities.
In conclusion i really dislike the system where (and iam obviusly exagerating) anything can knock out anythink, but hey ho dont worry it didnt get destroyed, it is just fallen out.
It was painful to watch some t55s, t72s or bmps casually stroll up to my leos (who were in hold position, in a forest with 90% cover, and in a dug in state) and take them out or cause significant damage.
Or am I missing something?
(the above observation was written after having completed the Czech, the Big Red One campaign and 3 screns from the W German camp)