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Whats the point of having a command chain?

Posted: Thu Aug 06, 2026 9:48 am
by SchDerGrosse
As the title says.

Apart from very minor in game effects (eg units tend to scoot towards their HQ, or telling arty to support units under X HQ etc.), as far as I see, there is nothing that would prevent me to just put EVERYTHING under the highest lvl HQ with the biggest command range and be done with it.

No HQ overload, no organizational penalty, no difference in HQ commander effect. Nothing.

Am I missing something?

Re: Whats the point of having a command chain?

Posted: Tue Aug 11, 2026 4:25 pm
by SgtZdog
Yup, putting too many subordinates under an HQ does apply an additional order delay penalty. It will also force you to have your HiHQ closer to the front where it is more likely to get ID'd and killed (which will apply a massive penalty to you). We also have maps/scenarios where your HiHQ will not have sufficient order range to cover the entire front and so trying to do this will result in units being beyond the command radius.

So while it can be an interesting idea, don't do it, the game will both directly and indirectly punish you for it.

Re: Whats the point of having a command chain?

Posted: Fri Aug 14, 2026 4:59 pm
by Tcao
can you please provide more info about this penalty: putting too many subordinates under an HQ does apply an additional order delay penalty.

Re: Whats the point of having a command chain?

Posted: Wed Sep 16, 2026 4:51 pm
by WABAC
IIRC (Red Storm playing days), at that level of organization your top-level HQ becomes more likely to be detected for artillery strikes due to the amount of radio traffic.

Of course it is also less than a simulation of the real world where we don't see that sort of command structure.