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Ranalar Lumus v2 (4 Seasons)

Posted: Wed Aug 12, 2026 8:05 pm
by Frodor
I've created a map based on one that i had generated for a PBEM game in Shadow Empire. The same regimes from that PBEM game are in this map. I used Erich Ormands Four Seasons mod while making this scenario and it wouldn't have turned out anywhere near as well without it.
You will need to download the files for his mod first, here are the links to all the files for the mod:
Graphics: https://www.vrdesigns.net/scenario.php?nr=259
Generals Project: https://www.vrdesigns.net/scenario.php?nr=270
at2 files: https://www.vrdesigns.net/scenario.php?nr=260

The reason i made this map was because i really liked the look of the map that i had generated in SE but also because ATG has naval units. ;)
It's not a 1:1 copy of the original generated map as i've spread out the 4 regimes a little better, and made quite a few changes to the map here and there.
Shout out to Petrifyingly Deadly Appendage for giving tips that helped me make the map look more natural!

Map is 189x80 hexes.
The scenario can be downloaded at: https://www.vrdesigns.net/scenario.php?nr=321

Re: Ranalar Lumus v.1 (4 Seasons)

Posted: Wed Aug 12, 2026 8:08 pm
by Frodor
For comparison here's the map that was generated in Shadow Empire:

Re: Ranalar Lumus v.1 (4 Seasons)

Posted: Wed Aug 12, 2026 8:15 pm
by Frodor
It's worth mentioning that some issues might come up when you first download the scenario as the masterfile might overwrite some changes i made. Events 11) "First Round: Set Year and Date" and 13) "Set Resource Dest Hex" will need to be edited if you dont start with the "Remove Road or Railroad" card in your decisions menu and if the game says you dont control your resource destination hex.
If there's no snow in the north and south parts of the map when you start the game you need to edit the string "weather per climate"
Remember to save the scenario afterwards!

Here's what those need to look like:

Re: Ranalar Lumus v.1 (4 Seasons)

Posted: Wed Aug 12, 2026 8:17 pm
by Frodor
Here's a zoomed in image of the middle of the map:

Re: Ranalar Lumus v.1 (4 Seasons)

Posted: Wed Aug 12, 2026 10:43 pm
by ernieschwitz
Congrats on your first scenario :)

Re: Ranalar Lumus v2 (4 Seasons)

Posted: Fri Sep 04, 2026 10:08 am
by Frodor
Updated to v2!
Made some balance adjustments, there are now 60 VPs, resources have been moved around a little and a couple of islands have had resources added to make them more interesting. Also some more techs are unlocked at the start such as machineguns, mortars, artillery, light tank I and destroyer I.