Advanced Squad to Battalion Leader Command Mod (ASL Tactic)
Posted: Fri Aug 14, 2026 1:54 pm
Started a little WW2 Tactical mod, inspired from Advanced Squad Leader, the great old "paper wargame" know by all wargamers
Name's mod : Advanced Squad to Battalion Leader (ASL Tactic Command)
The tests I made these days are 1000% positive, more than I did hope, AI plays that perfect and it makes a very good opponent on maps 75 x 75 hex or 125 x 125
Work in progress for german (sections, companies, battalions) : I use large counters, made I think by Sipres (?) some years ago, they come from a mod named "Big Nato" I did find on the forum.
Work is not finished, of course, I have to add lot of other elements on units and not all units are presents in the image (I will use the 5 level of first slot to have differents units)
Graphs of unit come from creations made by Tot, Fairlines and other talentuous creators-modders of the game Civilization III
Size units, quality, moral and logistic will be modelized at 2 levels : manual upgrades and automatic upgrades : by this way, the player will be able to calibrate exactly what he wants in the oob
SIZE = Section, company, battalion
QUALITY = General moral of unit, energy/tiredness, weapons quality, range weapons, etc)
LOGISTIC = Carburant, material, ammo supply)
COMMAND : quality of command/control (officers)
In addition, automatic upgrades system will manage "COMMAND", AIR SUPPORT and HEAVY ARTY SUPPOORT (including naval arty) : depending of scenarios, eachside will have (or not) air superiority and /or heavy arty LR superiority.
=> Only light campaign arty, rockets like Nebelwerfer and mortars will be on map : due to the tactical scale, air and heavy arty are not adapted to be present as units.
I added "medical teams", with a little "house rule" to be observed
Aircrafts at the end of file are "light reco aircrafts" that will be used to observe ennemy oob, and to try to break a little bit fog of war
The tests I made these days are 1000% positive, more than I did hope, AI plays that perfect and it makes a very good opponent on maps 75 x 75 hex or 125 x 125
Work in progress for german (sections, companies, battalions) : I use large counters, made I think by Sipres (?) some years ago, they come from a mod named "Big Nato" I did find on the forum.
Work is not finished, of course, I have to add lot of other elements on units and not all units are presents in the image (I will use the 5 level of first slot to have differents units)
Graphs of unit come from creations made by Tot, Fairlines and other talentuous creators-modders of the game Civilization III
Size units, quality, moral and logistic will be modelized at 2 levels : manual upgrades and automatic upgrades : by this way, the player will be able to calibrate exactly what he wants in the oob
SIZE = Section, company, battalion
QUALITY = General moral of unit, energy/tiredness, weapons quality, range weapons, etc)
LOGISTIC = Carburant, material, ammo supply)
COMMAND : quality of command/control (officers)
In addition, automatic upgrades system will manage "COMMAND", AIR SUPPORT and HEAVY ARTY SUPPOORT (including naval arty) : depending of scenarios, eachside will have (or not) air superiority and /or heavy arty LR superiority.
=> Only light campaign arty, rockets like Nebelwerfer and mortars will be on map : due to the tactical scale, air and heavy arty are not adapted to be present as units.
I added "medical teams", with a little "house rule" to be observed
Aircrafts at the end of file are "light reco aircrafts" that will be used to observe ennemy oob, and to try to break a little bit fog of war